Each line is generated from a finding that cleared its evidence bar; nothing here is a generic coaching point. The grey line says what it rests on; the button opens the sequences.
In your own build-up area, play on one or two touches: don't try to dribble past their press, and keep first touches clean.
30% of their high regains come straight after the opponent tries to dribble past someone or takes a bad touch (league median 28%); only 40% come from forward passes.
Copy the sides that escaped it: PSG got out 78% (long on 28%), Monaco got out 67% (long on 8%), Marseille got out 65% (long on 39%).
Average escape rate against them is 50%.
When you win it, go down their left side immediately.
51% of the xG they concede after losing the ball comes down their left side (65 attacks, 11 shots), against 31% of their own attacking xG through that channel.
Where each player takes the ball in each phase of their possession, and who passes to whom. Event data has no off-ball positions, so this is the shape of their touches — the standard event-data proxy. A phase is defined by where the ball is, so the dots sit inside that phase's third (shaded): read the order and the width, not the depth of each line. Strasbourg attack left to right.
attacking → · shaded = the build-up zone
488 build-up phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the progression zone
590 progression phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the final third zone
368 final third phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
Tackles, interceptions, recoveries, blocks, challenges and fouls in the opponent's final 40%.
146 in the window. The press on a build-up = the first two rows: 30 (3.8 a match).
| source | times | share | per match | shot | |
|---|---|---|---|---|---|
| press: settled build-up taken off them | 28 | 19% | 3.5 | 21% | |
| press: their restart forced into an error before they settled | 2 | 1% | 0.2 | 0% | |
| counter-press: won straight back after losing it | 9 | 6% | 1.1 | 11% | |
| second ball: the opponent touched it but never controlled it | 107 | 73% | 13.4 | 32% | |
| ↳ rebound after their own shot (saved or blocked) | 15 | 10% | 1.9 | 33% | |
| ↳ their cross / ball into the box, cleared | 42 | 29% | 5.2 | 31% | |
| ↳ their long ball, only headed or touched away | 9 | 6% | 1.1 | 33% | |
| ↳ after their own throw-in / set piece | 11 | 8% | 1.4 | 18% | |
| ↳ loose ball in their combination play (pass blocked or tackled) | 30 | 21% | 3.8 | 37% |
| opponent was | share | league | rank | |
|---|---|---|---|---|
| passing forward | 40% | 23% | 2 / 18 | |
| dribbling or a loose touch | 30% | 28% | 7 / 18 | |
| passing sideways | 10% | 6% | 5 / 18 | |
| passing to the keeper | 2% | 2% | 4 / 18 | |
| passing to a full-back | 2% | 18% | 18 / 18 | |
| going long | 2% | 7% | 15 / 18 | |
| taking a throw-in | 2% | 4% | 10 / 18 | |
| passing back | 0% | 2% | 11 / 18 | |
| a loose ball | 0% | 0% | 1 / 18 |
The opponents who went long most (31% of build-ups) got out 54% of the time; those who mostly played short (13% long) got out 49%. That is a lean, not proven at 20 matches (p=0.6717).
Best escapes: PSG 78%; Monaco 67%; Marseille 65%. One dot per match; hover for the opponent.
Most often started by Giovanni Reyna (11), Pape Diop (11), Gessime Yassine (9), Diogo Sousa (7).
| lost in | losses | won back within 5s | led to a shot |
|---|---|---|---|
| own third | 74 | 26% | 7% |
| midfield | 185 | 30% | 4% |
| final third | 223 | 23% | 1% |
20.5 opponent attacks per match after winning the ball in open play that broke forward fast or reached the final third. Shading and % = share of the xG they produced, by the channel they used. Strasbourg's goal is on the left. Central attacks carry more xG for every team, so compare with Strasbourg's own attacking xG in the same kind of channel (centre, or the average flank): left 51% conceded vs 31% own, right 24% conceded vs 31% own, centre 24% conceded vs 39% own.
Every real turnover, named by the situation it came from. "Fast" = the side with the ball reached the final third within 10 seconds. Only real turnovers appear here: for everything the press wins high, including restarts it forced into an error, see "Every ball won in the opponent’s third" in the press section.
| type | times | share | fast | shot | xG | |
|---|---|---|---|---|---|---|
| Won high from a settled build-up (press) | 23 | 4%lg 5% | 43% | 22%lg 7% | 0.3 | |
| Won after their long possession (10+ passes) | 100 | 18%lg 11% | 16% | 2%lg 3% | 0.1 | |
| Won straight back after losing it (counter-press) | 56 | 10%lg 12% | 29% | 4%lg 6% | 0.2 | |
| Won by stopping their counter | 29 | 5%lg 4% | 14% | 7%lg 0% | 0.2 | |
| Won in midfield | 133 | 24%lg 25% | 29% | 8%lg 6% | 1.1 | |
| Won deep in own third | 186 | 33%lg 37% | 13% | 4%lg 3% | 0.7 | |
| Won from their set piece | 30 | 5%lg 5% | 23% | 0%lg 0% | 0.0 |
| type | times | share | opponent fast | shot against | xG | |
|---|---|---|---|---|---|---|
| Lost in own build-up under pressure | 61 | 11%lg 5% | 49% | 10%lg 8% | 0.5 | |
| Lost after own long possession (10+ passes) | 58 | 11%lg 11% | 9% | 3%lg 3% | 0.1 | |
| Lost straight after winning it | 54 | 10%lg 12% | 35% | 9%lg 7% | 0.4 | |
| Lost during own counter | 17 | 3%lg 4% | 24% | 0%lg 3% | 0.0 | |
| Lost in midfield | 161 | 30%lg 25% | 34% | 2%lg 7% | 0.3 | |
| Lost in the final third (attack broke down) | 169 | 31%lg 36% | 18% | 4%lg 3% | 0.4 | |
| Lost from own set piece | 17 | 3%lg 5% | 18% | 12%lg 2% | 0.1 |
Every controlled possession is typed by how it was played, and every real turnover (a possession that was established and then lost) by what the losing side was doing, how it lost the ball and what the winner did next. "Settled" = sustained or worked possessions; "unsettled" = short, second-ball, counter and direct possessions.
| type | times | share | ended in a shot | avg passes | |
|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 92 | 13%lg 13% | 18%lg 12% | 14.2 | |
| worked possession (4-9 passes) | 195 | 28%lg 29% | 7%lg 9% | 5.8 | |
| direct attack | 79 | 11%lg 11% | 4%lg 3% | 1.5 | |
| short possession (0-3 passes) | 181 | 26%lg 21% | 3% | 1.5 |
| the side losing it was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 62 | 10% | 13% | 10% | 63% | 5% | 0.2 | pass cut out 34, long ball lost 12 | |
| worked possession (4-9 passes) | 144 | 29% | 16% | 7% | 43% | 6% | 0.7 | pass cut out 70, long ball lost 29 | |
| direct attack | 58 | 29% | 21% | 9% | 38% | 2% | 0.0 | long ball lost 29, pass cut out 19 | |
| short possession (0-3 passes) | 152 | 34% | 11% | 5% | 47% | 5% | 0.6 | pass cut out 55, long ball lost 33 | |
| second-ball possession | 80 | 28% | 16% | 6% | 45% | 4% | 0.2 | pass cut out 44, long ball lost 12 | |
| counter / fast transition | 24 | 17% | 25% | 25% | 33% | 4% | 0.1 | pass cut out 14, bad touch 5 | |
| set piece | 17 | 18% | 0% | 18% | 53% | 12% | 0.1 | pass cut out 11, bad touch 5 |
| mechanism | times | share | led to a shot against | |
|---|---|---|---|---|
| pass cut out | 247 | 46%lg 53% | 6% | |
| long ball lost | 117 | 22%lg 20% | 0% | |
| bad touch | 79 | 15%lg 14% | 8% | |
| failed dribble | 45 | 8%lg 6% | 7% | |
| tackled / dispossessed | 43 | 8%lg 6% | 0% |
| the opponent was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 103 | 17% | 18% | 8% | 49% | 4% | 0.2 | pass cut out 63, long ball lost 15 | |
| worked possession (4-9 passes) | 142 | 18% | 16% | 8% | 48% | 7% | 0.8 | pass cut out 77, long ball lost 28 | |
| direct attack | 40 | 25% | 22% | 2% | 45% | 5% | 0.4 | long ball lost 17, pass cut out 15 | |
| short possession (0-3 passes) | 117 | 35% | 15% | 6% | 38% | 9% | 1.0 | pass cut out 50, bad touch 29 | |
| second-ball possession | 80 | 12% | 15% | 10% | 51% | 1% | 0.0 | pass cut out 44, failed dribble 15 | |
| counter / fast transition | 45 | 11% | 20% | 11% | 44% | 4% | 0.2 | pass cut out 23, bad touch 10 | |
| set piece | 30 | 23% | 20% | 13% | 40% | 0% | 0.0 | pass cut out 19, long ball lost 5 |
Fast attack = their final third or box reached within 10s. Secured = kept 10s+ or 4+ passes. Lost straight back = controlled, then lost within 5s. Can’t keep it = won the ball but never got it under control (cleared it, headed it away, blocked it or lost it at once).
Each phase split into the situations it is made of, every row with its league median and clips. Shots are their own category: a possession that ends in a shot has finished, it has not lost the ball.
| type | times | share | got out | reached the box | lost in build-up | shot | |
|---|---|---|---|---|---|---|---|
| from the keeper / goal kick, played out short | 37 | 17%lg 19% | 76% | 19% | 19% | 11% | |
| from the keeper / goal kick, went long (bypass) | 24 | 11%lg 10% | 50% | 17% | 50% | 12% | |
| from the keeper / goal kick, stuck / recycled | 15 | 7% | 0% | 7% | 53% | 7% | |
| from the back line, played out short | 13 | 6%lg 10% | 38% | 0% | 54% | 0% | |
| from the back line, went long (bypass) | 7 | 3%lg 4% | 29% | 0% | 43% | 0% | |
| from a throw-in, played out short | 18 | 8%lg 6% | 72% | 17% | 17% | 6% | |
| from a throw-in, went long (bypass) | 10 | 5%lg 2% | 30% | 0% | 50% | 0% | |
| from a throw-in, stuck / recycled | 5 | 2% | 0% | 0% | 80% | 0% | |
| straight after winning it, played out short | 51 | 23%lg 18% | 76% | 25% | 20% | 6% | |
| straight after winning it, went long (bypass) | 18 | 8%lg 8% | 33% | 17% | 56% | 11% | |
| straight after winning it, stuck / recycled | 20 | 9% | 0% | 5% | 65% | 0% |
| outcome | times | share | opponent shot | |
|---|---|---|---|---|
| won it high | 14 | 8%lg 11% | 0% | |
| forced long, then won it back | 30 | 16%lg 19% | 0% | |
| forced long, they kept it | 12 | 6%lg 6% | 8% | |
| they played through short | 78 | 42%lg 36% | 9% | |
| kept them stuck (recycled back) | 51 | 28%lg 26% | 0% |
Won high = the ball won in the opponent's own third. Forced long = the opponent left its third with a long ball (then either lost it in that possession, or kept it).
| created by | shots | share of open play | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 7 | 9%lg 13% | 0.5 | 0.08lg 0.11 | 0 | |
| cutback | 5 | 6%lg 7% | 0.5 | 0.11lg 0.10 | 0 | |
| through ball | 1 | 1%lg 2% | 0.3 | 0.34lg 0.19 | 0 | |
| short pass / combination | 49 | 62%lg 49% | 4.9 | 0.10lg 0.08 | 8 | |
| long ball | 3 | 4%lg 6% | 0.2 | 0.06lg 0.07 | 0 | |
| individual (dribble / self-made) | 8 | 10%lg 10% | 0.5 | 0.06lg 0.10 | 1 | |
| rebound / second ball | 6 | 8%lg 10% | 0.5 | 0.08lg 0.10 | 1 | |
| corner (set piece) | 9 | – | 1.7 | 0.19 | 0 | |
| free kick (indirect) (set piece) | 3 | – | 0.2 | 0.06 | 0 | |
| direct free kick (set piece) | 3 | – | 0.1 | 0.03 | 0 | |
| throw-in (set piece) | 4 | – | 0.3 | 0.08 | 0 |
| created by | shots | share | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 11 | 12%lg 13% | 1.1 | 0.10 | 0 | |
| cutback | 12 | 13%lg 6% | 1.2 | 0.10 | 2 | |
| through ball | 2 | 2%lg 3% | 0.5 | 0.26 | 0 | |
| short pass / combination | 39 | 43%lg 50% | 3.5 | 0.09 | 8 | |
| long ball | 4 | 4%lg 6% | 0.3 | 0.06 | 0 | |
| individual (dribble / self-made) | 4 | 4%lg 11% | 0.2 | 0.06 | 1 | |
| rebound / second ball | 19 | 21%lg 10% | 2.1 | 0.11 | 2 | |
| corner (set piece) | 29 | – | 1.5 | 0.05 | 1 | |
| free kick (indirect) (set piece) | 7 | – | 0.7 | 0.09 | 1 | |
| throw-in (set piece) | 1 | – | 0.1 | 0.09 | 0 | |
| penalty (set piece) | 3 | – | 2.4 | 0.79 | 2 |
| ending | shots | share | |
|---|---|---|---|
| goal | 10 | 10%lg 10% | |
| keeper held it | 16 | 16%lg 11% | |
| keeper parried it | 12 | 12%lg 12% | |
| blocked | 21 | 21%lg 24% | |
| off target | 39 | 40%lg 38% | |
| hit the woodwork | 0 | 0% |
Penalties excluded. A "save" by an outfield player is a block.
After their keeper held a shot (13), median release 16s; league share turned into a fast attack 7%:
| their keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 1 | 8% | |
| keeper released quickly, no fast attack | 1 | 8% | |
| keeper slowed the game | 11 | 85% |
After their own shot was held by the opponent keeper (16); league share broken against fast 10%:
| the opponent keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 0 | 0% | |
| keeper released quickly, no fast attack | 3 | 19% | |
| keeper slowed the game | 13 | 81% |
Fast = the keeper's side reached its final third within 15s of the save. Quick = first pass within 6s.
The other half of each phase above. Their own phases break down when they lose the ball (real turnovers only); their press and block break down when the opponent gets through. Each card: how often, how, where, who is involved, and what it costs them.
173 balls lost in 488 build-up phases (35%)
giveaways per 10 build-up phases: 3.3/10 · league 2.5/10
What it costs: 37% turned into a fast attack · 47% the opponent can’t keep · 7% led to a shot · 1.0 xG
183 balls lost in 590 middle-third phases (31%)
giveaways per 10 middle-third phases: 2.7/10 · league 2.8/10
What it costs: 30% turned into a fast attack · 39% the opponent can’t keep · 4% led to a shot · 0.6 xG
152 balls lost in 368 final-third phases (41%)
deliveries into the box that fail to arrive: 57% · league 56%
What it costs: 11% turned into a fast attack · 56% the opponent can’t keep · 4% led to a shot · 0.4 xG
45 deliveries into the box did not arrive
24 of 42 counter-attacks lost (57%)
attacking transitions that produce a shot: 17% · league 17%
What it costs: 17% turned into a fast attack · 33% the opponent can’t keep · 4% led to a shot · 0.1 xG
42 counters: 12 ended in a shot, 24 were lost, 6 slowed down or went out
81 of 163 opponent build-ups got out (50%)
opponent build-ups that get out cleanly: 50% · league 48%
What it costs: 36% reached the final third · 7% led to a shot · 0.4 xG
Sides are their own: "down the left" = down their left.
151 box entries in 478 opponent final-third phases (32%)
opponent final-third phases that create: 51% · league 48%
What it costs: 45% led to a shot · 8.5 xG
Sides are their own.
17 set pieces lost in open play
What it costs: 18% turned into a fast attack · 53% the opponent can’t keep · 12% led to a shot · 0.1 xG
Their corners and free kicks that were lost in open play, and what the opponent did next.
Takers: Giovanni Reyna (5), Oso (4), Samir El Mourabet (3)
First contact in the box: Sebastian Nanasi (1), Jeyland Mitchell (1), Gessime Yassine (1), Dário Essugo (1), Giovanni Reyna (1)
What each player does in the phases, counted over the window. Only lines that clear a minimum count are shown.
The comparison behind the report: each behaviour as a rate per opportunity, ranked among the 18 Ligue 1 clubs' full seasons, with how many of the 8 matches sat on the same side of the league median. "Style" is never a verdict.
| behaviour | Strasbourg | league median | rank | matches | ||
|---|---|---|---|---|---|---|
| style | turnovers lost in the own build-up under pressure | 11% | 5% | 1 / 18 | 7/8 | |
| style | open-play shots conceded from rebounds / second balls | 21% | 10% | 1 / 18 | 8/8 | |
| style | turnovers that came from a pass being cut out | 46% | 53% | 18 / 18 | 7/8 | |
| style | turnovers won after a long opponent possession | 18% | 11% | 1 / 18 | 6/8 | |
| style | turnovers won that were secured and kept (10s+ or 4+ passes) | 17% | 14% | 1 / 18 | 8/8 | |
| style | one two wall pass per 100 progression phases | 0.5/100 | 2.1/100 | 18 / 18 | 7/8 | |
| strength | balls lost in midfield that led to an opponent shot | 2% | 7% | 18 / 18 | 8/8 | |
| style | open-play shots conceded from cutbacks | 13% | 6% | 1 / 18 | 7/8 | |
| style | turnovers that came from a failed dribble | 8% | 6% | 2 / 18 | 5/8 | |
| weakness | counter-attacks per 10 turnovers won | 0.5/10 | 0.8/10 | 17 / 18 | 6/8 | |
| weakness | build-up giveaways per 10 build-up phases | 3.3/10 | 2.5/10 | 2 / 18 | 7/8 | |
| style | turnovers lost in midfield | 30% | 25% | 2 / 18 | 6/8 | |
| style | build-ups from a throw-in going long | 5% | 2% | 1 / 18 | 6/8 | |
| style | one two wall pass per 100 final third phases | 0.8/100 | 1.9/100 | 17 / 18 | 6/8 | |
| style | controlled possessions that are short possessions (0-3 passes) | 26% | 21% | 2 / 18 | 6/8 | |
| style | final-third entries through the centre | 21% | 13% | 2 / 18 | 8/8 | |
| style | turnovers lost from an own set piece | 3% | 5% | 18 / 18 | 7/8 | |
| style | build-ups from the back line played out short | 6% | 10% | 17 / 18 | 6/8 |
| phase | route | times | shot | their average |
|---|
| split | behaviour | a | b | p | |
|---|---|---|---|---|---|
| when leading vs when level | build-up exits down the right | 23% | 57% | 0.0027 | |
| when leading vs when level | chance-creation phases that produced a shot | 66% | 38% | 0.0052 | |
| when trailing vs when level | build-up exits down the right | 33% | 57% | 0.005 | |
| second half vs first half | build-up exits down the right | 32% | 52% | 0.0109 |
| date | opponent | result | npxG | opponent press | what happened |
|---|---|---|---|---|---|
| 2026-08-21 | at Marseille | L 0-4 | 0.3–1.1 | mid-intensity press | Lost 0-4 and the chances agreed (0.26 v 1.09 xG). Marseille pressed at roughly league-average intensity (strict PPDA 12.4, league median 14.4). Biggest departure from their norm: middle-third phases that progressed into the final third 33%, far below their usual 62%. |
| 2026-08-29 | vs Lens | W 2-1 | 1.7–1.8 | pressed aggressively | Won 2-1, chances 1.72 v 1.78 xG. Lens pressed harder than a typical Ligue 1 side does (strict PPDA 12.2, league median 14.4). Biggest departure from their norm: ball given away during build-up 14.0/match, far below their usual 20.2/match. |
| 2026-09-06 | at Troyes | W 6-2 | 3.0–2.4 | mid-intensity press | Won 6-2, chances 2.96 v 2.41 xG. Troyes pressed at roughly league-average intensity (strict PPDA 15.6, league median 14.4). Biggest departure from their norm: non-penalty xG conceded 2.41 xG, far above their usual 1.39 xG. |
| 2026-09-12 | vs Monaco | D 1-1 | 0.8–0.8 | mid-intensity press | Drew 1-1 (0.80 v 0.84 xG). Monaco pressed at roughly league-average intensity (strict PPDA 13.5, league median 14.4). |
| 2026-09-19 | at Paris FC | L 1-2 | 0.3–1.0 | pressed aggressively | Lost 1-2 and the chances agreed (0.28 v 1.03 xG). Paris FC pressed harder than a typical Ligue 1 side does (strict PPDA 10.4, league median 14.4). Biggest departure from their norm: counter-attacks 1.0/match, far below their usual 3.8/match. |
| 2026-10-11 | at Nice | L 1-2 | 0.8–1.1 | sat deep / passive | Lost 1-2 and the chances agreed (0.83 v 1.07 xG). Nice defended deep and let them have the ball (strict PPDA 25.5, league median 14.4). Biggest departure from their norm: giveaways regained within 5s (counter-press) 20%, far below their usual 26%. |
| 2026-10-17 | vs PSG | L 1-3 | 2.1–1.6 | pressed aggressively | Lost 1-3 and the chances agreed (2.08 v 1.57 xG). PSG pressed harder than a typical Ligue 1 side does (strict PPDA 9.3, league median 14.4). Biggest departure from their norm: chance-creation phases that produced a shot 82%, far above their usual 40%. |
| 2026-10-25 | at Rennes | L 0-3 | 0.9–1.3 | pressed aggressively | Lost 0-3 and the chances agreed (0.87 v 1.34 xG). Rennes pressed harder than a typical Ligue 1 side does (strict PPDA 10.9, league median 14.4). Biggest departure from their norm: ball given away during build-up 26.0/match, far above their usual 20.2/match. |