Each line is generated from a finding that cleared its evidence bar; nothing here is a generic coaching point. The grey line says what it rests on; the button opens the sequences.
In your own build-up area, play on one or two touches: don't try to dribble past their press, and keep first touches clean.
37% of their high regains come straight after the opponent tries to dribble past someone or takes a bad touch (league median 29%); only 23% come from forward passes.
When you win it, go down their left side immediately.
48% of the xG they concede after losing the ball comes down their left side (65 attacks, 15 shots), against 34% of their own attacking xG through that channel.
Avoid conceding corners; mark John Egan first.
23% of their corners end in a shot; first contacts: John Egan (3), Semi Ajayi (2), Tim Iroegbunam (2).
Where each player takes the ball in each phase of their possession, and who passes to whom. Event data has no off-ball positions, so this is the shape of their touches — the standard event-data proxy. A phase is defined by where the ball is, so the dots sit inside that phase's third (shaded): read the order and the width, not the depth of each line. Hull City attack left to right.
attacking → · shaded = the build-up zone
445 build-up phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the progression zone
503 progression phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the final third zone
359 final third phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
Tackles, interceptions, recoveries, blocks, challenges and fouls in the opponent's final 40%.
180 in the window. The press on a build-up = the first two rows: 28 (3.5 a match).
| source | times | share | per match | shot | |
|---|---|---|---|---|---|
| press: settled build-up taken off them | 25 | 14% | 3.1 | 4% | |
| press: their restart forced into an error before they settled | 3 | 2% | 0.4 | 0% | |
| counter-press: won straight back after losing it | 11 | 6% | 1.4 | 27% | |
| second ball: the opponent touched it but never controlled it | 141 | 78% | 17.6 | 20% | |
| ↳ rebound after their own shot (saved or blocked) | 12 | 7% | 1.5 | 33% | |
| ↳ their cross / ball into the box, cleared | 55 | 31% | 6.9 | 29% | |
| ↳ their long ball, only headed or touched away | 26 | 14% | 3.2 | 12% | |
| ↳ after their own throw-in / set piece | 9 | 5% | 1.1 | 0% | |
| ↳ loose ball in their combination play (pass blocked or tackled) | 39 | 22% | 4.9 | 13% |
| opponent was | share | league | rank | |
|---|---|---|---|---|
| dribbling or a loose touch | 37% | 29% | 5 / 20 | |
| passing forward | 23% | 25% | 13 / 20 | |
| passing sideways | 10% | 6% | 4 / 20 | |
| going long | 7% | 7% | 12 / 20 | |
| passing to a full-back | 3% | 14% | 20 / 20 | |
| taking a throw-in | 3% | 3% | 7 / 20 | |
| passing back | 0% | 3% | 13 / 20 | |
| passing to the keeper | 0% | 0% | 9 / 20 | |
| a loose ball | 0% | 0% | 1 / 20 |
The opponents who went long most (30% of build-ups) got out 64% of the time; those who mostly played short (12% long) got out 64%. That is a lean, not proven at 20 matches (p=0.9738).
Best escapes: Coventry 76%; Brentford 71%; Everton 70%. One dot per match; hover for the opponent.
Most often started by Mohamed Belloumi (15), Oliver McBurnie (11), Ryan Giles (8), Regan Slater (8).
| lost in | losses | won back within 5s | led to a shot |
|---|---|---|---|
| own third | 29 | 31% | 10% |
| midfield | 174 | 24% | 7% |
| final third | 272 | 27% | 0% |
17.4 opponent attacks per match after winning the ball in open play that broke forward fast or reached the final third. Shading and % = share of the xG they produced, by the channel they used. Hull City's goal is on the left. Central attacks carry more xG for every team, so compare with Hull City's own attacking xG in the same kind of channel (centre, or the average flank): left 48% conceded vs 34% own, right 30% conceded vs 34% own, centre 21% conceded vs 32% own.
Every real turnover, named by the situation it came from. "Fast" = the side with the ball reached the final third within 10 seconds. Only real turnovers appear here: for everything the press wins high, including restarts it forced into an error, see "Every ball won in the opponent’s third" in the press section.
| type | times | share | fast | shot | xG | |
|---|---|---|---|---|---|---|
| Won high from a settled build-up (press) | 24 | 4%lg 5% | 29% | 4%lg 11% | 0.0 | |
| Won after their long possession (10+ passes) | 94 | 15%lg 9% | 9% | 4%lg 3% | 0.3 | |
| Won straight back after losing it (counter-press) | 46 | 7%lg 13% | 26% | 13%lg 7% | 0.2 | |
| Won by stopping their counter | 23 | 4%lg 4% | 4% | 0%lg 0% | 0.0 | |
| Won in midfield | 137 | 22%lg 25% | 35% | 4%lg 6% | 0.3 | |
| Won deep in own third | 265 | 43%lg 38% | 9% | 2%lg 3% | 0.6 | |
| Won from their set piece | 32 | 5%lg 5% | 19% | 3%lg 3% | 0.1 |
| type | times | share | opponent fast | shot against | xG | |
|---|---|---|---|---|---|---|
| Lost in own build-up under pressure | 21 | 4%lg 5% | 52% | 14%lg 11% | 0.4 | |
| Lost after own long possession (10+ passes) | 14 | 3%lg 9% | 36% | 14%lg 3% | 0.1 | |
| Lost straight after winning it | 87 | 17%lg 12% | 45% | 10%lg 6% | 0.8 | |
| Lost during own counter | 22 | 4%lg 4% | 9% | 0%lg 0% | 0.0 | |
| Lost in midfield | 120 | 23%lg 25% | 41% | 12%lg 6% | 1.0 | |
| Lost in the final third (attack broke down) | 235 | 45%lg 39% | 18% | 3%lg 3% | 0.5 | |
| Lost from own set piece | 19 | 4%lg 5% | 11% | 11%lg 2% | 0.1 |
Every controlled possession is typed by how it was played, and every real turnover (a possession that was established and then lost) by what the losing side was doing, how it lost the ball and what the winner did next. "Settled" = sustained or worked possessions; "unsettled" = short, second-ball, counter and direct possessions.
| type | times | share | ended in a shot | avg passes | |
|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 21 | 3%lg 11% | 14%lg 16% | 12.3 | |
| worked possession (4-9 passes) | 118 | 18%lg 26% | 11%lg 10% | 5.7 | |
| direct attack | 123 | 19%lg 13% | 1%lg 2% | 1.3 | |
| short possession (0-3 passes) | 168 | 26%lg 21% | 2% | 1.4 |
| the side losing it was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 15 | 40% | 7% | 7% | 33% | 13% | 0.1 | pass cut out 6, long ball lost 4 | |
| worked possession (4-9 passes) | 85 | 28% | 11% | 5% | 48% | 9% | 0.6 | pass cut out 42, long ball lost 25 | |
| direct attack | 101 | 34% | 19% | 7% | 34% | 10% | 0.8 | long ball lost 50, pass cut out 33 | |
| short possession (0-3 passes) | 139 | 38% | 9% | 6% | 42% | 6% | 0.7 | pass cut out 61, long ball lost 37 | |
| second-ball possession | 130 | 22% | 11% | 9% | 52% | 5% | 0.6 | pass cut out 79, long ball lost 32 | |
| counter / fast transition | 29 | 10% | 21% | 10% | 45% | 0% | 0.0 | pass cut out 15, bad touch 7 | |
| set piece | 19 | 11% | 0% | 11% | 68% | 11% | 0.1 | pass cut out 11, bad touch 4 |
| mechanism | times | share | led to a shot against | |
|---|---|---|---|---|
| pass cut out | 247 | 48%lg 52% | 4% | |
| long ball lost | 154 | 30%lg 24% | 8% | |
| bad touch | 64 | 12%lg 14% | 9% | |
| tackled / dispossessed | 30 | 6%lg 6% | 17% | |
| failed dribble | 17 | 3%lg 6% | 6% |
| the opponent was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 94 | 9% | 10% | 5% | 66% | 4% | 0.3 | pass cut out 61, long ball lost 11 | |
| worked possession (4-9 passes) | 199 | 19% | 6% | 13% | 55% | 5% | 0.8 | pass cut out 132, long ball lost 25 | |
| direct attack | 61 | 11% | 20% | 20% | 36% | 0% | 0.0 | long ball lost 27, pass cut out 27 | |
| short possession (0-3 passes) | 104 | 25% | 3% | 8% | 56% | 8% | 0.4 | pass cut out 44, bad touch 21 | |
| second-ball possession | 104 | 20% | 12% | 14% | 47% | 1% | 0.1 | pass cut out 62, bad touch 20 | |
| counter / fast transition | 27 | 4% | 11% | 19% | 52% | 0% | 0.0 | pass cut out 18, tackled / dispossessed 4 | |
| set piece | 32 | 19% | 9% | 6% | 56% | 3% | 0.1 | pass cut out 17, long ball lost 9 |
Fast attack = their final third or box reached within 10s. Secured = kept 10s+ or 4+ passes. Lost straight back = controlled, then lost within 5s. Can’t keep it = won the ball but never got it under control (cleared it, headed it away, blocked it or lost it at once).
Each phase split into the situations it is made of, every row with its league median and clips. Shots are their own category: a possession that ends in a shot has finished, it has not lost the ball.
| type | times | share | got out | reached the box | lost in build-up | shot | |
|---|---|---|---|---|---|---|---|
| from the keeper / goal kick, played out short | 20 | 17%lg 17% | 50% | 20% | 45% | 0% | |
| from the keeper / goal kick, went long (bypass) | 18 | 16%lg 13% | 44% | 6% | 39% | 0% | |
| from the keeper / goal kick, stuck / recycled | 10 | 9% | 0% | 10% | 30% | 10% | |
| from the back line, played out short | 7 | 6%lg 8% | 71% | 43% | 14% | 0% | |
| from the back line, went long (bypass) | 5 | 4%lg 5% | 0% | 20% | 60% | 0% | |
| from a throw-in, went long (bypass) | 6 | 5%lg 3% | 17% | 17% | 67% | 0% | |
| straight after winning it, played out short | 13 | 11%lg 16% | 62% | 23% | 31% | 15% | |
| straight after winning it, went long (bypass) | 18 | 16%lg 11% | 11% | 6% | 83% | 0% | |
| straight after winning it, stuck / recycled | 13 | 11% | 0% | 15% | 46% | 8% |
| outcome | times | share | opponent shot | |
|---|---|---|---|---|
| won it high | 17 | 9%lg 10% | 0% | |
| forced long, then won it back | 41 | 21%lg 28% | 2% | |
| forced long, they kept it | 7 | 4%lg 5% | 43% | |
| they played through short | 92 | 46%lg 30% | 10% | |
| kept them stuck (recycled back) | 42 | 21%lg 26% | 2% |
Won high = the ball won in the opponent's own third. Forced long = the opponent left its third with a long ball (then either lost it in that possession, or kept it).
| created by | shots | share of open play | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 8 | 14%lg 12% | 1.0 | 0.12lg 0.11 | 1 | |
| cutback | 5 | 9%lg 9% | 0.6 | 0.12lg 0.11 | 1 | |
| through ball | 2 | 3%lg 3% | 0.6 | 0.31lg 0.17 | 1 | |
| short pass / combination | 26 | 45%lg 53% | 1.6 | 0.06lg 0.08 | 1 | |
| long ball | 4 | 7%lg 4% | 0.4 | 0.11lg 0.07 | 1 | |
| individual (dribble / self-made) | 9 | 16%lg 9% | 0.4 | 0.04lg 0.08 | 0 | |
| rebound / second ball | 4 | 7%lg 9% | 0.8 | 0.19lg 0.13 | 0 | |
| corner (set piece) | 12 | – | 1.2 | 0.10 | 2 | |
| free kick (indirect) (set piece) | 3 | – | 0.3 | 0.10 | 1 | |
| direct free kick (set piece) | 2 | – | 0.0 | 0.02 | 0 | |
| throw-in (set piece) | 9 | – | 0.7 | 0.08 | 0 | |
| penalty (set piece) | 1 | – | 0.8 | 0.79 | 1 |
| created by | shots | share | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 17 | 20%lg 11% | 2.1 | 0.12 | 0 | |
| cutback | 6 | 7%lg 9% | 0.4 | 0.07 | 0 | |
| through ball | 3 | 4%lg 3% | 0.9 | 0.29 | 0 | |
| short pass / combination | 46 | 54%lg 53% | 3.8 | 0.08 | 7 | |
| long ball | 3 | 4%lg 4% | 0.2 | 0.05 | 0 | |
| individual (dribble / self-made) | 5 | 6%lg 11% | 0.3 | 0.06 | 0 | |
| rebound / second ball | 5 | 6%lg 10% | 0.8 | 0.16 | 0 | |
| corner (set piece) | 16 | – | 1.3 | 0.08 | 1 | |
| free kick (indirect) (set piece) | 4 | – | 0.2 | 0.05 | 0 | |
| direct free kick (set piece) | 6 | – | 0.1 | 0.02 | 0 | |
| throw-in (set piece) | 4 | – | 0.3 | 0.08 | 0 | |
| penalty (set piece) | 1 | – | 0.8 | 0.79 | 0 |
| ending | shots | share | |
|---|---|---|---|
| goal | 8 | 10%lg 9% | |
| keeper held it | 9 | 11%lg 9% | |
| keeper parried it | 7 | 8%lg 12% | |
| blocked | 22 | 26%lg 32% | |
| off target | 36 | 43%lg 37% | |
| hit the woodwork | 2 | 2% |
Penalties excluded. A "save" by an outfield player is a block.
After their keeper held a shot (17), median release 12s; league share turned into a fast attack 10%:
| their keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 6 | 35% | |
| keeper released quickly, no fast attack | 3 | 18% | |
| keeper slowed the game | 8 | 47% |
After their own shot was held by the opponent keeper (9); league share broken against fast 14%:
| the opponent keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 2 | 22% | |
| keeper released quickly, no fast attack | 3 | 33% | |
| keeper slowed the game | 4 | 44% |
Fast = the keeper's side reached its final third within 15s of the save. Quick = first pass within 6s.
The other half of each phase above. Their own phases break down when they lose the ball (real turnovers only); their press and block break down when the opponent gets through. Each card: how often, how, where, who is involved, and what it costs them.
131 balls lost in 445 build-up phases (29%)
giveaways per 10 build-up phases: 2.7/10 · league 2.7/10
What it costs: 46% turned into a fast attack · 40% the opponent can’t keep · 14% led to a shot · 1.4 xG
152 balls lost in 503 middle-third phases (30%)
giveaways per 10 middle-third phases: 2.8/10 · league 2.7/10
What it costs: 30% turned into a fast attack · 35% the opponent can’t keep · 7% led to a shot · 1.0 xG
179 balls lost in 359 final-third phases (50%)
deliveries into the box that fail to arrive: 68% · league 58%
What it costs: 15% turned into a fast attack · 58% the opponent can’t keep · 1% led to a shot · 0.1 xG
71 deliveries into the box did not arrive
29 of 45 counter-attacks lost (64%)
attacking transitions that produce a shot: 18% · league 18%
What it costs: 10% turned into a fast attack · 45% the opponent can’t keep · 0% led to a shot · 0.0 xG
45 counters: 12 ended in a shot, 29 were lost, 4 slowed down or went out
118 of 183 opponent build-ups got out (64%)
opponent build-ups that get out cleanly: 64% · league 45%
What it costs: 42% reached the final third · 10% led to a shot · 1.0 xG
Sides are their own: "down the left" = down their left.
161 box entries in 586 opponent final-third phases (27%)
opponent final-third phases that create: 51% · league 50%
What it costs: 38% led to a shot · 7.2 xG
Sides are their own.
19 set pieces lost in open play
What it costs: 11% turned into a fast attack · 68% the opponent can’t keep · 11% led to a shot · 0.1 xG
Their corners and free kicks that were lost in open play, and what the opponent did next.
Takers: Mohamed Belloumi (10), Regan Slater (8), Sorba Thomas (6)
First contact in the box: John Egan (3), Semi Ajayi (2), Tim Iroegbunam (2), Matt Crooks (1), Nobel Mendy (1)
What each player does in the phases, counted over the window. Only lines that clear a minimum count are shown.
The comparison behind the report: each behaviour as a rate per opportunity, ranked among the 20 Premier League clubs' full seasons, with how many of the 8 matches sat on the same side of the league median. "Style" is never a verdict.
| behaviour | Hull City | league median | rank | matches | ||
|---|---|---|---|---|---|---|
| style | turnovers won straight back (counter-press) | 7% | 13% | 20 / 20 | 8/8 | |
| style | controlled possessions that are worked possessions (4-9 passes) | 18% | 26% | 20 / 20 | 8/8 | |
| style | one two wall pass per 100 final third phases | 0.3/100 | 1.9/100 | 20 / 20 | 7/8 | |
| weakness | turnovers the opponent turned into a fast attack | 29% | 21% | 1 / 20 | 7/8 | |
| weakness | opponent build-ups that got out cleanly | 64% | 45% | 2 / 20 | 8/8 | |
| weakness | phases with nobody in control (contested) | 27% | 22% | 1 / 20 | 7/8 | |
| weakness | balls lost from a settled possession that led to an opponent shot | 10% | 4% | 1 / 20 | 7/8 | |
| style | turnovers that came from a long ball not reaching its man | 30% | 24% | 1 / 20 | 7/8 | |
| style | goalkeeper-started build-ups he ends himself with a long ball | 64% | 45% | 2 / 20 | 8/8 | |
| style | turnovers that came from a failed dribble | 3% | 6% | 20 / 20 | 8/8 | |
| weakness | balls lost in midfield that led to an opponent shot | 12% | 6% | 1 / 20 | 6/8 | |
| style | turnovers lost in the final third | 45% | 39% | 1 / 20 | 6/8 | |
| weakness | opponent middle-third phases that progressed | 80% | 69% | 1 / 20 | 7/8 | |
| style | controlled possessions that are direct attacks (<=3 passes, fast and forward) | 19% | 13% | 1 / 20 | 6/8 | |
| style | turnovers lost straight after winning it | 17% | 12% | 1 / 20 | 7/8 | |
| style | final-third entries played by a centre-back | 47% | 22% | 1 / 20 | 7/8 | |
| style | controlled possessions that are sustained circulation (10+ passes) | 3% | 11% | 20 / 20 | 8/8 | |
| style | cut inside per 100 final third phases | 0.8/100 | 2.1/100 | 20 / 20 | 7/8 |
| phase | route | times | shot | their average |
|---|
| split | behaviour | a | b | p | |
|---|---|---|---|---|---|
| against the more aggressive pressers vs the deeper / passive sides | chance-creation phases that produced a shot | 20% | 35% | 0.0206 | |
| against the more aggressive pressers vs the deeper / passive sides | box entries with a cross | 5% | 20% | 0.038 | |
| against the more aggressive pressers vs the deeper / passive sides | counter-attacks | 4.0/match | 7.5/match | 0.0404 | |
| when trailing vs when level | build-up giveaways that led to an opponent shot within 15s | 13% | 2% | 0.0371 | |
| second half vs first half | chance-creation phases that produced a shot | 36% | 18% | 0.0058 |
| date | opponent | result | npxG | opponent press | what happened |
|---|---|---|---|---|---|
| 2026-08-22 | vs Man Utd | W 2-0 | 1.0–1.8 | mid-intensity press | Won 2-0 on fewer chances (1.03 v 1.79 xG). Man Utd pressed at roughly league-average intensity (strict PPDA 13.9, league median 14.4). Biggest departure from their norm: PPDA, strict (opponent passes in their own 60% per committed ball-winning action) 26.9, far above their usual 19.1. |
| 2026-08-29 | at Coventry | W 1-0 | 0.5–1.2 | mid-intensity press | Won 1-0 on fewer chances (0.54 v 1.20 xG). Coventry pressed at roughly league-average intensity (strict PPDA 12.8, league median 14.4). Biggest departure from their norm: build-up exits down the right 20%, far below their usual 44%. |
| 2026-09-05 | vs Aston Villa | D 0-0 | 0.5–1.5 | mid-intensity press | Drew 0-0 (0.52 v 1.48 xG). Aston Villa pressed at roughly league-average intensity (strict PPDA 14.6, league median 14.4). Biggest departure from their norm: giveaways regained within 5s (counter-press) 14%, far below their usual 26%. |
| 2026-09-12 | at Chelsea | D 2-2 | 1.5–0.8 | mid-intensity press | Drew 2-2 (1.51 v 0.78 xG). Chelsea pressed at roughly league-average intensity (strict PPDA 15.0, league median 14.4). Biggest departure from their norm: final-third phases that created (box entry or key pass) 36%, far below their usual 52%. |
| 2026-09-19 | at Newcastle | L 1-2 | 1.5–0.7 | mid-intensity press | Lost 1-2 despite the better chances (1.54 v 0.67 xG) -- a finishing / goalkeeping defeat more than a tactical one. Newcastle pressed at roughly league-average intensity (strict PPDA 14.5, league median 14.4) and went long on 50% of their own build-ups. Biggest departure from their norm: opponent build-ups that got out cleanly 48%, far below their usual 64%. |
| 2026-10-11 | vs Everton | D 2-2 | 1.3–1.5 | pressed aggressively | Drew 2-2 (1.35 v 1.48 xG). Everton pressed harder than a typical Premier League side does (strict PPDA 11.2, league median 14.4). Biggest departure from their norm: build-up exits down the left 25%, far below their usual 42%. |
| 2026-10-17 | at Fulham | L 0-1 | 0.2–1.3 | pressed aggressively | Lost 0-1 and the chances agreed (0.20 v 1.33 xG). Fulham pressed harder than a typical Premier League side does (strict PPDA 7.7, league median 14.4). Biggest departure from their norm: giveaways that led to an opponent shot within 15s 8%, far above their usual 3%. |
| 2026-10-25 | vs Brentford | D 1-1 | 0.9–1.7 | pressed aggressively | Drew 1-1 (0.86 v 1.71 xG). Brentford pressed harder than a typical Premier League side does (strict PPDA 9.8, league median 14.4). Biggest departure from their norm: final-third entries by carrying it in 25%, far above their usual 15%. |