Each line is generated from a finding that cleared its evidence bar; nothing here is a generic coaching point. The grey line says what it rests on; the button opens the sequences.
In your own build-up area, play on one or two touches: don't try to dribble past their press, and keep first touches clean.
30% of their high regains come straight after the opponent tries to dribble past someone or takes a bad touch (league median 28%); only 23% come from forward passes.
When you win it, go down their left side immediately.
56% of the xG they concede after losing the ball comes down their left side (59 attacks, 14 shots), against 38% of their own attacking xG through that channel.
Let the ball go to Christ Tapé and press him when he receives.
Build-up exits made by Christ Tapé: the build-up carried on cleanly 39% of the time, vs 68% through anyone else (18 times).
Avoid conceding corners; mark Rasmus Nicolaisen first.
24% of their corners end in a shot; first contacts: Rasmus Nicolaisen (4), Thomas Jørgensen (2), Yann Gboho (1).
Where each player takes the ball in each phase of their possession, and who passes to whom. Event data has no off-ball positions, so this is the shape of their touches — the standard event-data proxy. A phase is defined by where the ball is, so the dots sit inside that phase's third (shaded): read the order and the width, not the depth of each line. Toulouse attack left to right.
attacking → · shaded = the build-up zone
453 build-up phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the progression zone
614 progression phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the final third zone
431 final third phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
Tackles, interceptions, recoveries, blocks, challenges and fouls in the opponent's final 40%.
189 in the window. The press on a build-up = the first two rows: 36 (4.5 a match).
| source | times | share | per match | shot | |
|---|---|---|---|---|---|
| press: settled build-up taken off them | 35 | 19% | 4.4 | 14% | |
| press: their restart forced into an error before they settled | 1 | 1% | 0.1 | 0% | |
| counter-press: won straight back after losing it | 18 | 10% | 2.2 | 11% | |
| second ball: the opponent touched it but never controlled it | 135 | 71% | 16.9 | 22% | |
| ↳ rebound after their own shot (saved or blocked) | 23 | 12% | 2.9 | 26% | |
| ↳ their cross / ball into the box, cleared | 45 | 24% | 5.6 | 31% | |
| ↳ their long ball, only headed or touched away | 12 | 6% | 1.5 | 8% | |
| ↳ after their own throw-in / set piece | 15 | 8% | 1.9 | 13% | |
| ↳ loose ball in their combination play (pass blocked or tackled) | 40 | 21% | 5.0 | 18% |
| opponent was | share | league | rank | |
|---|---|---|---|---|
| dribbling or a loose touch | 30% | 28% | 6 / 18 | |
| passing forward | 23% | 26% | 11 / 18 | |
| going long | 15% | 6% | 2 / 18 | |
| passing to a full-back | 13% | 18% | 13 / 18 | |
| passing back | 6% | 2% | 2 / 18 | |
| passing sideways | 4% | 7% | 14 / 18 | |
| passing to the keeper | 2% | 2% | 10 / 18 | |
| taking a throw-in | 2% | 4% | 15 / 18 | |
| a loose ball | 0% | 0% | 1 / 18 |
The opponents who went long most (34% of build-ups) got out 48% of the time; those who mostly played short (16% long) got out 45%. That is a lean, not proven at 20 matches (p=0.5658).
Best escapes: Brest 55%; Troyes 53%; Lyon 52%. One dot per match; hover for the opponent.
Most often started by Cristian Cásseres (26), Thomas Jørgensen (12), Santiago Hidalgo (9), Mark McKenzie (8).
| lost in | losses | won back within 5s | led to a shot |
|---|---|---|---|
| own third | 43 | 35% | 14% |
| midfield | 190 | 30% | 8% |
| final third | 297 | 24% | 0% |
17.4 opponent attacks per match after winning the ball in open play that broke forward fast or reached the final third. Shading and % = share of the xG they produced, by the channel they used. Toulouse's goal is on the left. Central attacks carry more xG for every team, so compare with Toulouse's own attacking xG in the same kind of channel (centre, or the average flank): left 56% conceded vs 38% own, centre 25% conceded vs 24% own, right 19% conceded vs 38% own.
Every real turnover, named by the situation it came from. "Fast" = the side with the ball reached the final third within 10 seconds. Only real turnovers appear here: for everything the press wins high, including restarts it forced into an error, see "Every ball won in the opponent’s third" in the press section.
| type | times | share | fast | shot | xG | |
|---|---|---|---|---|---|---|
| Won high from a settled build-up (press) | 31 | 5%lg 5% | 32% | 13%lg 7% | 0.3 | |
| Won after their long possession (10+ passes) | 56 | 10%lg 11% | 25% | 5%lg 3% | 0.2 | |
| Won straight back after losing it (counter-press) | 93 | 16%lg 12% | 38% | 5%lg 6% | 0.4 | |
| Won by stopping their counter | 27 | 5%lg 4% | 11% | 0%lg 0% | 0.0 | |
| Won in midfield | 140 | 24%lg 25% | 25% | 5%lg 7% | 0.5 | |
| Won deep in own third | 211 | 36%lg 37% | 15% | 2%lg 3% | 0.5 | |
| Won from their set piece | 27 | 5%lg 5% | 22% | 15%lg 0% | 0.3 |
| type | times | share | opponent fast | shot against | xG | |
|---|---|---|---|---|---|---|
| Lost in own build-up under pressure | 25 | 4%lg 6% | 44% | 12%lg 8% | 0.2 | |
| Lost after own long possession (10+ passes) | 70 | 11%lg 11% | 13% | 3%lg 3% | 0.5 | |
| Lost straight after winning it | 77 | 13%lg 12% | 43% | 10%lg 7% | 0.5 | |
| Lost during own counter | 25 | 4%lg 4% | 16% | 4%lg 0% | 0.1 | |
| Lost in midfield | 149 | 24%lg 25% | 33% | 8%lg 7% | 0.7 | |
| Lost in the final third (attack broke down) | 226 | 37%lg 36% | 15% | 4%lg 3% | 0.6 | |
| Lost from own set piece | 37 | 6%lg 5% | 8% | 0%lg 3% | 0.0 |
Every controlled possession is typed by how it was played, and every real turnover (a possession that was established and then lost) by what the losing side was doing, how it lost the ball and what the winner did next. "Settled" = sustained or worked possessions; "unsettled" = short, second-ball, counter and direct possessions.
| type | times | share | ended in a shot | avg passes | |
|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 97 | 13%lg 13% | 12%lg 12% | 15.0 | |
| worked possession (4-9 passes) | 214 | 29%lg 29% | 5%lg 9% | 5.9 | |
| direct attack | 77 | 10%lg 11% | 6%lg 3% | 1.8 | |
| short possession (0-3 passes) | 157 | 21%lg 22% | 1% | 1.7 |
| the side losing it was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 71 | 13% | 18% | 11% | 46% | 3% | 0.5 | pass cut out 39, long ball lost 11 | |
| worked possession (4-9 passes) | 172 | 20% | 16% | 13% | 42% | 6% | 0.9 | pass cut out 97, long ball lost 32 | |
| direct attack | 56 | 25% | 25% | 12% | 34% | 4% | 0.1 | long ball lost 26, pass cut out 20 | |
| short possession (0-3 passes) | 136 | 39% | 11% | 9% | 35% | 10% | 0.9 | pass cut out 63, bad touch 33 | |
| second-ball possession | 105 | 23% | 10% | 10% | 49% | 5% | 0.2 | pass cut out 61, bad touch 21 | |
| counter / fast transition | 32 | 12% | 22% | 6% | 50% | 3% | 0.1 | pass cut out 23, bad touch 5 | |
| set piece | 37 | 8% | 16% | 11% | 62% | 0% | 0.0 | pass cut out 19, tackled / dispossessed 8 |
| mechanism | times | share | led to a shot against | |
|---|---|---|---|---|
| pass cut out | 322 | 53%lg 53% | 4% | |
| long ball lost | 102 | 17%lg 20% | 7% | |
| bad touch | 99 | 16%lg 14% | 8% | |
| failed dribble | 43 | 7%lg 6% | 0% | |
| tackled / dispossessed | 39 | 6%lg 6% | 10% |
| the opponent was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 56 | 25% | 9% | 7% | 46% | 5% | 0.2 | pass cut out 30, long ball lost 12 | |
| worked possession (4-9 passes) | 177 | 18% | 20% | 8% | 44% | 3% | 0.5 | pass cut out 95, long ball lost 39 | |
| direct attack | 70 | 24% | 17% | 14% | 37% | 4% | 0.3 | long ball lost 37, pass cut out 23 | |
| short possession (0-3 passes) | 135 | 33% | 8% | 6% | 44% | 6% | 0.6 | pass cut out 56, long ball lost 32 | |
| second-ball possession | 80 | 19% | 12% | 8% | 49% | 5% | 0.3 | pass cut out 44, bad touch 14 | |
| counter / fast transition | 40 | 18% | 20% | 10% | 45% | 0% | 0.0 | pass cut out 18, bad touch 8 | |
| set piece | 27 | 22% | 11% | 11% | 44% | 15% | 0.3 | pass cut out 15, long ball lost 5 |
Fast attack = their final third or box reached within 10s. Secured = kept 10s+ or 4+ passes. Lost straight back = controlled, then lost within 5s. Can’t keep it = won the ball but never got it under control (cleared it, headed it away, blocked it or lost it at once).
Each phase split into the situations it is made of, every row with its league median and clips. Shots are their own category: a possession that ends in a shot has finished, it has not lost the ball.
| type | times | share | got out | reached the box | lost in build-up | shot | |
|---|---|---|---|---|---|---|---|
| from the keeper / goal kick, played out short | 41 | 18%lg 19% | 73% | 22% | 27% | 2% | |
| from the keeper / goal kick, went long (bypass) | 14 | 6%lg 10% | 43% | 0% | 50% | 0% | |
| from the keeper / goal kick, stuck / recycled | 22 | 10% | 0% | 0% | 23% | 0% | |
| from the back line, played out short | 37 | 16%lg 10% | 78% | 35% | 19% | 16% | |
| from the back line, went long (bypass) | 12 | 5%lg 4% | 42% | 33% | 42% | 8% | |
| from the back line, stuck / recycled | 9 | 4% | 0% | 0% | 22% | 11% | |
| from a throw-in, stuck / recycled | 7 | 3% | 0% | 0% | 57% | 14% | |
| straight after winning it, played out short | 39 | 17%lg 18% | 72% | 21% | 23% | 3% | |
| straight after winning it, went long (bypass) | 17 | 8%lg 8% | 29% | 12% | 53% | 6% | |
| straight after winning it, stuck / recycled | 21 | 9% | 0% | 10% | 52% | 5% |
| outcome | times | share | opponent shot | |
|---|---|---|---|---|
| won it high | 25 | 11%lg 11% | 0% | |
| forced long, then won it back | 48 | 21%lg 19% | 0% | |
| forced long, they kept it | 15 | 7%lg 6% | 47% | |
| they played through short | 72 | 32%lg 38% | 6% | |
| kept them stuck (recycled back) | 67 | 30%lg 26% | 1% |
Won high = the ball won in the opponent's own third. Forced long = the opponent left its third with a long ball (then either lost it in that possession, or kept it).
| created by | shots | share of open play | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 8 | 10%lg 13% | 0.7 | 0.09lg 0.11 | 0 | |
| cutback | 3 | 4%lg 7% | 0.4 | 0.14lg 0.10 | 0 | |
| through ball | 6 | 8%lg 1% | 1.3 | 0.21lg 0.19 | 1 | |
| short pass / combination | 40 | 50%lg 49% | 2.9 | 0.07lg 0.08 | 4 | |
| long ball | 10 | 12%lg 5% | 1.4 | 0.14lg 0.07 | 2 | |
| individual (dribble / self-made) | 9 | 11%lg 10% | 1.2 | 0.13lg 0.08 | 1 | |
| rebound / second ball | 4 | 5%lg 10% | 1.0 | 0.24lg 0.09 | 0 | |
| corner (set piece) | 13 | – | 1.3 | 0.10 | 1 | |
| free kick (indirect) (set piece) | 2 | – | 0.2 | 0.08 | 1 | |
| direct free kick (set piece) | 4 | – | 0.1 | 0.03 | 0 | |
| throw-in (set piece) | 1 | – | 0.1 | 0.09 | 0 | |
| penalty (set piece) | 2 | – | 1.6 | 0.79 | 2 |
| created by | shots | share | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 14 | 18%lg 13% | 1.9 | 0.14 | 2 | |
| cutback | 4 | 5%lg 6% | 0.5 | 0.13 | 0 | |
| through ball | 3 | 4%lg 3% | 0.6 | 0.21 | 1 | |
| short pass / combination | 35 | 44%lg 50% | 2.4 | 0.07 | 4 | |
| long ball | 6 | 8%lg 6% | 0.3 | 0.05 | 0 | |
| individual (dribble / self-made) | 7 | 9%lg 11% | 0.7 | 0.09 | 0 | |
| rebound / second ball | 11 | 14%lg 10% | 1.5 | 0.13 | 2 | |
| corner (set piece) | 15 | – | 1.6 | 0.10 | 1 | |
| free kick (indirect) (set piece) | 11 | – | 1.1 | 0.10 | 1 | |
| direct free kick (set piece) | 2 | – | 0.1 | 0.03 | 0 | |
| throw-in (set piece) | 3 | – | 0.4 | 0.14 | 0 |
| ending | shots | share | |
|---|---|---|---|
| goal | 10 | 10%lg 10% | |
| keeper held it | 9 | 9%lg 12% | |
| keeper parried it | 13 | 13%lg 12% | |
| blocked | 20 | 20%lg 24% | |
| off target | 46 | 46%lg 38% | |
| hit the woodwork | 2 | 2% |
Penalties excluded. A "save" by an outfield player is a block.
After their keeper held a shot (7), median release 9s; league share turned into a fast attack 8%:
| their keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 0 | 0% | |
| keeper released quickly, no fast attack | 1 | 14% | |
| keeper slowed the game | 6 | 86% |
After their own shot was held by the opponent keeper (9); league share broken against fast 10%:
| the opponent keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 0 | 0% | |
| keeper released quickly, no fast attack | 2 | 22% | |
| keeper slowed the game | 7 | 78% |
Fast = the keeper's side reached its final third within 15s of the save. Quick = first pass within 6s.
The other half of each phase above. Their own phases break down when they lose the ball (real turnovers only); their press and block break down when the opponent gets through. Each card: how often, how, where, who is involved, and what it costs them.
122 balls lost in 453 build-up phases (27%)
giveaways per 10 build-up phases: 2.4/10 · league 2.6/10
What it costs: 46% turned into a fast attack · 33% the opponent can’t keep · 7% led to a shot · 0.7 xG
230 balls lost in 614 middle-third phases (37%)
giveaways per 10 middle-third phases: 3.3/10 · league 2.8/10
What it costs: 23% turned into a fast attack · 37% the opponent can’t keep · 7% led to a shot · 1.3 xG
230 balls lost in 431 final-third phases (53%)
deliveries into the box that fail to arrive: 56% · league 56%
What it costs: 10% turned into a fast attack · 54% the opponent can’t keep · 2% led to a shot · 0.4 xG
53 deliveries into the box did not arrive
32 of 52 counter-attacks lost (62%)
attacking transitions that produce a shot: 17% · league 17%
What it costs: 12% turned into a fast attack · 50% the opponent can’t keep · 3% led to a shot · 0.1 xG
52 counters: 14 ended in a shot, 32 were lost, 6 slowed down or went out
84 of 183 opponent build-ups got out (46%)
opponent build-ups that get out cleanly: 46% · league 49%
What it costs: 38% reached the final third · 12% led to a shot · 0.6 xG
Sides are their own: "down the left" = down their left.
115 box entries in 447 opponent final-third phases (26%)
opponent final-third phases that create: 49% · league 48%
What it costs: 50% led to a shot · 8.5 xG
Sides are their own.
37 set pieces lost in open play
What it costs: 8% turned into a fast attack · 62% the opponent can’t keep · 0% led to a shot · 0.0 xG
Their corners and free kicks that were lost in open play, and what the opponent did next.
Takers: Cristian Cásseres (19), Thomas Jørgensen (12), Niklas Schmidt (1)
First contact in the box: Rasmus Nicolaisen (4), Thomas Jørgensen (2), Yann Gboho (1), Mark McKenzie (1), Casper Tengstedt (1)
What each player does in the phases, counted over the window. Only lines that clear a minimum count are shown.
The comparison behind the report: each behaviour as a rate per opportunity, ranked among the 18 Ligue 1 clubs' full seasons, with how many of the 8 matches sat on the same side of the league median. "Style" is never a verdict.
| behaviour | Toulouse | league median | rank | matches | ||
|---|---|---|---|---|---|---|
| style | turnovers won straight back (counter-press) | 16% | 12% | 1 / 18 | 7/8 | |
| style | final-third entries played by a midfielder (DM/CM) | 44% | 23% | 1 / 18 | 7/8 | |
| style | build-ups from the back line played out short | 16% | 10% | 1 / 18 | 8/8 | |
| weakness | build-ups that left the own third (or went for it) | 73% | 81% | 18 / 18 | 6/8 | |
| style | final-third entries down the right | 54% | 44% | 1 / 18 | 6/8 | |
| style | build-up exits through the centre | 23% | 15% | 1 / 18 | 6/8 | |
| style | positional rotation per 100 progression phases | 1.6/100 | 0.6/100 | 2 / 18 | 5/8 | |
| style | build-ups from a throw-in played out short | 2% | 6% | 18 / 18 | 7/8 | |
| weakness | worked possessions (4-9 passes) that ended in a shot | 5% | 9% | 18 / 18 | 6/8 | |
| style | build-ups that stayed stuck / recycled | 26% | 21% | 2 / 18 | 6/8 | |
| style | forward drop link per 100 build up phases | 1.3/100 | 2.8/100 | 18 / 18 | 6/8 | |
| style | open-play shots created by long balls | 12% | 5% | 1 / 18 | 5/8 | |
| weakness | middle-third giveaways per 10 middle-third phases | 3.3/10 | 2.8/10 | 1 / 18 | 6/8 | |
| style | overload to isolate per 100 progression phases | 0.3/100 | 0.8/100 | 18 / 18 | 6/8 | |
| style | goalkeeper-started build-ups he ends himself with a long ball | 17% | 31% | 18 / 18 | 7/8 | |
| style | high-press regains triggered by a long ball | 15% | 6% | 2 / 18 | 6/8 | |
| strength | build-ups from the back line that got out | 59% | 45% | 1 / 18 | 8/8 |
| phase | route | times | shot | their average |
|---|
| split | behaviour | a | b | p | |
|---|---|---|---|---|---|
| against the more aggressive pressers vs the deeper / passive sides | middle-third phases that progressed into the final third | 58% | 72% | 0.0231 | |
| against the more aggressive pressers vs the deeper / passive sides | build-up exits by carrying it out | 6% | 17% | 0.0465 | |
| when leading vs when level | middle-third phases that progressed into the final third | 41% | 68% | 0.007 | |
| second half vs first half | final-third entries down the left | 45% | 29% | 0.0475 |
| date | opponent | result | npxG | opponent press | what happened |
|---|---|---|---|---|---|
| 2026-08-22 | vs Lyon | L 0-2 | 1.7–0.9 | mid-intensity press | Lost 0-2 despite the better chances (1.74 v 0.94 xG) -- a finishing / goalkeeping defeat more than a tactical one. Lyon pressed at roughly league-average intensity (strict PPDA 12.7, league median 14.4). Biggest departure from their norm: build-up exits down the right 62%, far above their usual 37%. |
| 2026-08-29 | at Brest | D 2-2 | 0.6–3.0 | pressed aggressively | Drew 2-2 (0.56 v 3.04 xG). Brest pressed harder than a typical Ligue 1 side does (strict PPDA 8.1, league median 14.4). Biggest departure from their norm: non-penalty xG conceded 3.04 xG, far above their usual 1.37 xG. |
| 2026-09-03 | vs Lille | L 0-1 | 3.2–1.2 | sat deep / passive | Lost 0-1 despite the better chances (3.21 v 1.16 xG) -- a finishing / goalkeeping defeat more than a tactical one. Lille defended deep and let them have the ball (strict PPDA 20.9, league median 14.4). Biggest departure from their norm: final-third phases that created (box entry or key pass) 62%, far above their usual 46%. |
| 2026-09-12 | at Lorient | D 2-2 | 1.3–0.9 | sat deep / passive | Drew 2-2 (1.34 v 0.87 xG). Lorient defended deep and let them have the ball (strict PPDA 28.1, league median 14.4). Biggest departure from their norm: middle-third phases that progressed into the final third 89%, far above their usual 65%. |
| 2026-09-19 | vs Le Havre | W 3-2 | 1.2–2.3 | mid-intensity press | Won 3-2 on fewer chances (1.19 v 2.31 xG). Le Havre pressed at roughly league-average intensity (strict PPDA 14.0, league median 14.4). Biggest departure from their norm: opponent build-ups that got out cleanly 33%, far below their usual 46%. |
| 2026-10-10 | at Monaco | D 2-2 | 0.5–1.1 | mid-intensity press | Drew 2-2 (0.45 v 1.11 xG). Monaco pressed at roughly league-average intensity (strict PPDA 15.1, league median 14.4). Biggest departure from their norm: ball given away during build-up 23.0/match, far above their usual 13.8/match. |
| 2026-10-16 | at Le Mans | W 3-0 | 1.3–1.1 | sat deep / passive | Won 3-0, chances 1.27 v 1.14 xG. Le Mans defended deep and let them have the ball (strict PPDA 20.2, league median 14.4). Biggest departure from their norm: PPDA, strict (opponent passes in their own 60% per committed ball-winning action) 25.6, far above their usual 13.9. |
| 2026-10-25 | vs Troyes | D 0-0 | 0.7–0.4 | mid-intensity press | Drew 0-0 (0.65 v 0.41 xG). Troyes pressed at roughly league-average intensity (strict PPDA 18.0, league median 14.4) and went long on 50% of their own build-ups. Biggest departure from their norm: chance-creation phases that produced a shot 17%, far below their usual 31%. |