Each line is generated from a finding that cleared its evidence bar; nothing here is a generic coaching point. The grey line says what it rests on; the button opens the sequences.
In your own build-up area, play on one or two touches: don't try to dribble past their press, and keep first touches clean.
36% of their high regains come straight after the opponent tries to dribble past someone or takes a bad touch (league median 29%); only 24% come from forward passes.
When you win it, go straight through the middle immediately.
46% of the xG they concede after losing the ball comes straight through the middle (26 attacks, 7 shots), against 16% of their own attacking xG through that channel.
Avoid conceding corners; mark Alexis Mac Allister first.
34% of their corners end in a shot; first contacts: Alexis Mac Allister (3), Cody Gakpo (2), Alexander Isak (2).
Where each player takes the ball in each phase of their possession, and who passes to whom. Event data has no off-ball positions, so this is the shape of their touches — the standard event-data proxy. A phase is defined by where the ball is, so the dots sit inside that phase's third (shaded): read the order and the width, not the depth of each line. Liverpool attack left to right.
attacking → · shaded = the build-up zone
424 build-up phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the progression zone
725 progression phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the final third zone
513 final third phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
Tackles, interceptions, recoveries, blocks, challenges and fouls in the opponent's final 40%.
217 in the window. The press on a build-up = the first two rows: 37 (4.6 a match).
| source | times | share | per match | shot | |
|---|---|---|---|---|---|
| press: settled build-up taken off them | 33 | 15% | 4.1 | 12% | |
| press: their restart forced into an error before they settled | 4 | 2% | 0.5 | 0% | |
| counter-press: won straight back after losing it | 14 | 6% | 1.8 | 0% | |
| second ball: the opponent touched it but never controlled it | 166 | 76% | 20.8 | 22% | |
| ↳ rebound after their own shot (saved or blocked) | 26 | 12% | 3.2 | 35% | |
| ↳ their cross / ball into the box, cleared | 70 | 32% | 8.8 | 21% | |
| ↳ their long ball, only headed or touched away | 16 | 7% | 2.0 | 12% | |
| ↳ after their own throw-in / set piece | 12 | 6% | 1.5 | 17% | |
| ↳ loose ball in their combination play (pass blocked or tackled) | 42 | 19% | 5.2 | 21% |
| opponent was | share | league | rank | |
|---|---|---|---|---|
| dribbling or a loose touch | 36% | 29% | 6 / 20 | |
| passing forward | 24% | 25% | 12 / 20 | |
| passing to a full-back | 12% | 14% | 12 / 20 | |
| passing sideways | 6% | 6% | 11 / 20 | |
| going long | 6% | 7% | 13 / 20 | |
| taking a throw-in | 6% | 3% | 3 / 20 | |
| passing back | 3% | 3% | 7 / 20 | |
| passing to the keeper | 0% | 0% | 9 / 20 | |
| a loose ball | 0% | 0% | 1 / 20 |
The opponents who went long most (39% of build-ups) got out 38% of the time; those who mostly played short (23% long) got out 55%. That is a real difference (p=0.0453).
Best escapes: Brighton 61%; Bournemouth 60%; Ipswich 57%. One dot per match; hover for the opponent.
Most often started by Alexis Mac Allister (12), Virgil van Dijk (11), Jérémy Jacquet (11), Bradley Barcola (11).
| lost in | losses | won back within 5s | led to a shot |
|---|---|---|---|
| own third | 24 | 38% | 17% |
| midfield | 172 | 37% | 5% |
| final third | 325 | 30% | 1% |
12.0 opponent attacks per match after winning the ball in open play that broke forward fast or reached the final third. Shading and % = share of the xG they produced, by the channel they used. Liverpool's goal is on the left. Central attacks carry more xG for every team, so compare with Liverpool's own attacking xG in the same kind of channel (centre, or the average flank): centre 46% conceded vs 16% own, left 43% conceded vs 42% own, right 10% conceded vs 42% own.
Every real turnover, named by the situation it came from. "Fast" = the side with the ball reached the final third within 10 seconds. Only real turnovers appear here: for everything the press wins high, including restarts it forced into an error, see "Every ball won in the opponent’s third" in the press section.
| type | times | share | fast | shot | xG | |
|---|---|---|---|---|---|---|
| Won high from a settled build-up (press) | 27 | 5%lg 4% | 44% | 15%lg 9% | 0.2 | |
| Won after their long possession (10+ passes) | 33 | 6%lg 9% | 18% | 0%lg 3% | 0.0 | |
| Won straight back after losing it (counter-press) | 84 | 15%lg 13% | 35% | 5%lg 7% | 0.8 | |
| Won by stopping their counter | 19 | 3%lg 4% | 11% | 0%lg 0% | 0.0 | |
| Won in midfield | 159 | 28%lg 25% | 35% | 9%lg 6% | 1.4 | |
| Won deep in own third | 215 | 38%lg 39% | 18% | 5%lg 3% | 0.8 | |
| Won from their set piece | 31 | 5%lg 5% | 19% | 3%lg 3% | 0.0 |
| type | times | share | opponent fast | shot against | xG | |
|---|---|---|---|---|---|---|
| Lost in own build-up under pressure | 21 | 4%lg 5% | 38% | 14%lg 11% | 0.1 | |
| Lost after own long possession (10+ passes) | 46 | 8%lg 9% | 7% | 2%lg 4% | 0.0 | |
| Lost straight after winning it | 73 | 13%lg 12% | 27% | 4%lg 8% | 0.5 | |
| Lost during own counter | 26 | 4%lg 4% | 15% | 0%lg 0% | 0.0 | |
| Lost in midfield | 145 | 25%lg 25% | 29% | 4%lg 7% | 0.5 | |
| Lost in the final third (attack broke down) | 242 | 42%lg 39% | 9% | 3%lg 3% | 0.9 | |
| Lost from own set piece | 29 | 5%lg 5% | 10% | 0%lg 3% | 0.0 |
Every controlled possession is typed by how it was played, and every real turnover (a possession that was established and then lost) by what the losing side was doing, how it lost the ball and what the winner did next. "Settled" = sustained or worked possessions; "unsettled" = short, second-ball, counter and direct possessions.
| type | times | share | ended in a shot | avg passes | |
|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 83 | 11%lg 11% | 30%lg 15% | 14.6 | |
| worked possession (4-9 passes) | 183 | 24%lg 26% | 9%lg 10% | 5.9 | |
| direct attack | 100 | 13%lg 14% | 2%lg 2% | 1.6 | |
| short possession (0-3 passes) | 153 | 20%lg 22% | 3% | 1.5 |
| the side losing it was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 46 | 7% | 7% | 22% | 59% | 2% | 0.0 | pass cut out 33, long ball lost 4 | |
| worked possession (4-9 passes) | 139 | 14% | 12% | 9% | 55% | 4% | 0.4 | pass cut out 82, long ball lost 23 | |
| direct attack | 77 | 19% | 12% | 17% | 44% | 1% | 0.0 | long ball lost 42, pass cut out 21 | |
| short possession (0-3 passes) | 123 | 25% | 9% | 8% | 53% | 6% | 0.7 | pass cut out 53, bad touch 26 | |
| second-ball possession | 131 | 19% | 15% | 8% | 46% | 5% | 0.8 | pass cut out 71, bad touch 29 | |
| counter / fast transition | 37 | 16% | 14% | 14% | 43% | 0% | 0.0 | pass cut out 22, bad touch 7 | |
| set piece | 29 | 10% | 3% | 14% | 69% | 0% | 0.0 | pass cut out 18, bad touch 5 |
| mechanism | times | share | led to a shot against | |
|---|---|---|---|---|
| pass cut out | 300 | 52%lg 51% | 2% | |
| long ball lost | 108 | 19%lg 24% | 4% | |
| bad touch | 99 | 17%lg 14% | 4% | |
| failed dribble | 36 | 6%lg 6% | 8% | |
| tackled / dispossessed | 32 | 5%lg 6% | 3% |
| the opponent was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 33 | 18% | 3% | 6% | 61% | 0% | 0.0 | pass cut out 23, long ball lost 5 | |
| worked possession (4-9 passes) | 143 | 25% | 8% | 10% | 48% | 8% | 1.0 | pass cut out 77, long ball lost 29 | |
| direct attack | 91 | 30% | 13% | 8% | 44% | 7% | 1.0 | long ball lost 44, pass cut out 37 | |
| short possession (0-3 passes) | 139 | 29% | 6% | 9% | 51% | 6% | 0.6 | pass cut out 56, long ball lost 31 | |
| second-ball possession | 105 | 29% | 7% | 8% | 51% | 7% | 0.6 | pass cut out 55, bad touch 17 | |
| counter / fast transition | 26 | 8% | 8% | 15% | 54% | 0% | 0.0 | pass cut out 16, failed dribble 3 | |
| set piece | 31 | 19% | 3% | 3% | 71% | 3% | 0.0 | pass cut out 20, failed dribble 4 |
Fast attack = their final third or box reached within 10s. Secured = kept 10s+ or 4+ passes. Lost straight back = controlled, then lost within 5s. Can’t keep it = won the ball but never got it under control (cleared it, headed it away, blocked it or lost it at once).
Each phase split into the situations it is made of, every row with its league median and clips. Shots are their own category: a possession that ends in a shot has finished, it has not lost the ball.
| type | times | share | got out | reached the box | lost in build-up | shot | |
|---|---|---|---|---|---|---|---|
| from the keeper / goal kick, played out short | 35 | 22%lg 17% | 63% | 31% | 31% | 14% | |
| from the keeper / goal kick, went long (bypass) | 22 | 14%lg 13% | 45% | 9% | 45% | 5% | |
| from the keeper / goal kick, stuck / recycled | 13 | 8% | 0% | 8% | 38% | 8% | |
| from the back line, played out short | 14 | 9%lg 8% | 79% | 21% | 14% | 14% | |
| from the back line, went long (bypass) | 6 | 4%lg 5% | 50% | 17% | 17% | 17% | |
| from a throw-in, played out short | 9 | 6%lg 4% | 89% | 33% | 11% | 0% | |
| straight after winning it, played out short | 23 | 15%lg 16% | 83% | 43% | 13% | 26% | |
| straight after winning it, went long (bypass) | 8 | 5%lg 11% | 25% | 0% | 50% | 0% | |
| straight after winning it, stuck / recycled | 14 | 9% | 0% | 14% | 50% | 14% |
| outcome | times | share | opponent shot | |
|---|---|---|---|---|
| won it high | 16 | 8%lg 10% | 0% | |
| forced long, then won it back | 49 | 26%lg 28% | 0% | |
| forced long, they kept it | 10 | 5%lg 5% | 10% | |
| they played through short | 59 | 31%lg 30% | 17% | |
| kept them stuck (recycled back) | 55 | 29%lg 24% | 9% |
Won high = the ball won in the opponent's own third. Forced long = the opponent left its third with a long ball (then either lost it in that possession, or kept it).
| created by | shots | share of open play | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 8 | 9%lg 12% | 1.3 | 0.16lg 0.11 | 0 | |
| cutback | 7 | 8%lg 9% | 0.7 | 0.10lg 0.12 | 1 | |
| through ball | 3 | 3%lg 3% | 0.4 | 0.13lg 0.17 | 2 | |
| short pass / combination | 55 | 62%lg 52% | 4.2 | 0.08lg 0.08 | 5 | |
| long ball | 1 | 1%lg 4% | 0.1 | 0.07lg 0.07 | 0 | |
| individual (dribble / self-made) | 9 | 10%lg 9% | 0.7 | 0.08lg 0.08 | 0 | |
| rebound / second ball | 5 | 6%lg 9% | 0.5 | 0.10lg 0.13 | 1 | |
| corner (set piece) | 21 | – | 2.6 | 0.12 | 0 | |
| free kick (indirect) (set piece) | 5 | – | 0.4 | 0.08 | 0 | |
| direct free kick (set piece) | 8 | – | 0.2 | 0.02 | 0 | |
| penalty (set piece) | 1 | – | 0.8 | 0.79 | 1 |
| created by | shots | share | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 4 | 5%lg 12% | 0.7 | 0.18 | 0 | |
| cutback | 11 | 14%lg 9% | 1.6 | 0.14 | 0 | |
| through ball | 2 | 3%lg 3% | 0.5 | 0.26 | 1 | |
| short pass / combination | 44 | 57%lg 53% | 4.2 | 0.09 | 4 | |
| long ball | 4 | 5%lg 4% | 0.2 | 0.05 | 1 | |
| individual (dribble / self-made) | 4 | 5%lg 11% | 0.3 | 0.08 | 0 | |
| rebound / second ball | 8 | 10%lg 9% | 0.6 | 0.08 | 1 | |
| corner (set piece) | 9 | – | 0.5 | 0.06 | 0 | |
| free kick (indirect) (set piece) | 3 | – | 0.2 | 0.07 | 0 | |
| direct free kick (set piece) | 4 | – | 0.1 | 0.03 | 0 | |
| throw-in (set piece) | 6 | – | 0.4 | 0.07 | 0 | |
| penalty (set piece) | 1 | – | 0.8 | 0.79 | 1 |
| ending | shots | share | |
|---|---|---|---|
| goal | 9 | 7%lg 9% | |
| keeper held it | 14 | 11%lg 9% | |
| keeper parried it | 15 | 12%lg 11% | |
| blocked | 44 | 36%lg 32% | |
| off target | 39 | 32%lg 39% | |
| hit the woodwork | 1 | 1% |
Penalties excluded. A "save" by an outfield player is a block.
After their keeper held a shot (11), median release 11s; league share turned into a fast attack 14%:
| their keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 0 | 0% | |
| keeper released quickly, no fast attack | 2 | 18% | |
| keeper slowed the game | 9 | 82% |
After their own shot was held by the opponent keeper (14); league share broken against fast 14%:
| the opponent keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 3 | 21% | |
| keeper released quickly, no fast attack | 2 | 14% | |
| keeper slowed the game | 9 | 64% |
Fast = the keeper's side reached its final third within 15s of the save. Quick = first pass within 6s.
The other half of each phase above. Their own phases break down when they lose the ball (real turnovers only); their press and block break down when the opponent gets through. Each card: how often, how, where, who is involved, and what it costs them.
101 balls lost in 424 build-up phases (24%)
giveaways per 10 build-up phases: 2.1/10 · league 2.7/10
What it costs: 33% turned into a fast attack · 50% the opponent can’t keep · 6% led to a shot · 0.4 xG
227 balls lost in 725 middle-third phases (31%)
giveaways per 10 middle-third phases: 2.8/10 · league 2.7/10
What it costs: 20% turned into a fast attack · 44% the opponent can’t keep · 4% led to a shot · 0.8 xG
215 balls lost in 513 final-third phases (42%)
deliveries into the box that fail to arrive: 63% · league 58%
What it costs: 6% turned into a fast attack · 63% the opponent can’t keep · 2% led to a shot · 0.7 xG
77 deliveries into the box did not arrive
37 of 55 counter-attacks lost (67%)
attacking transitions that produce a shot: 18% · league 18%
What it costs: 16% turned into a fast attack · 43% the opponent can’t keep · 0% led to a shot · 0.0 xG
55 counters: 13 ended in a shot, 37 were lost, 5 slowed down or went out
78 of 164 opponent build-ups got out (48%)
opponent build-ups that get out cleanly: 48% · league 45%
What it costs: 37% reached the final third · 15% led to a shot · 0.9 xG
Sides are their own: "down the left" = down their left.
116 box entries in 416 opponent final-third phases (28%)
opponent final-third phases that create: 50% · league 51%
What it costs: 46% led to a shot · 7.0 xG
Sides are their own.
29 set pieces lost in open play
What it costs: 10% turned into a fast attack · 69% the opponent can’t keep · 0% led to a shot · 0.0 xG
Their corners and free kicks that were lost in open play, and what the opponent did next.
Takers: Dominik Szoboszlai (18), Alexis Mac Allister (10), Florian Wirtz (7)
First contact in the box: Alexis Mac Allister (3), Cody Gakpo (2), Alexander Isak (2), Víctor Muñoz (2), Rio Ngumoha (1)
What each player does in the phases, counted over the window. Only lines that clear a minimum count are shown.
The comparison behind the report: each behaviour as a rate per opportunity, ranked among the 20 Premier League clubs' full seasons, with how many of the 8 matches sat on the same side of the league median. "Style" is never a verdict.
| behaviour | Liverpool | league median | rank | matches | ||
|---|---|---|---|---|---|---|
| style | layoff per 100 progression phases | 1.7/100 | 0.6/100 | 1 / 20 | 7/8 | |
| strength | build-ups whose possession ended in a shot | 13% | 6% | 1 / 20 | 6/8 | |
| strength | build-up giveaways per 10 build-up phases | 2.1/10 | 2.7/10 | 20 / 20 | 6/8 | |
| style | box entries by dribbling in | 10% | 4% | 1 / 20 | 7/8 | |
| style | turnovers that came from a bad touch | 17% | 14% | 1 / 20 | 7/8 | |
| strength | sustained circulation (10+ passes) that ended in a shot | 30% | 15% | 1 / 20 | 8/8 | |
| strength | own corners / free kicks that produced a shot | 20% | 14% | 1 / 20 | 8/8 | |
| style | turnovers won that were secured and kept (10s+ or 4+ passes) | 7% | 12% | 20 / 20 | 8/8 | |
| style | long ball flick on per 100 progression phases | 1.2/100 | 0.6/100 | 2 / 20 | 5/8 | |
| style | switch of play per 100 build up phases | 3.3/100 | 1.4/100 | 2 / 20 | 7/8 | |
| style | switch of play per 100 progression phases | 4.4/100 | 2.9/100 | 2 / 20 | 5/8 | |
| strength | giveaways regained within 5s (counter-press) | 33% | 28% | 2 / 20 | 7/8 | |
| style | build-ups straight after a regain going long | 5% | 11% | 19 / 20 | 7/8 | |
| style | turnovers that came from a long ball not reaching its man | 19% | 24% | 19 / 20 | 7/8 | |
| strength | balls won from a settled opponent possession turned into a fast attack | 24% | 17% | 2 / 20 | 5/8 |
| phase | route | times | shot | their average |
|---|
| split | behaviour | a | b | p | |
|---|---|---|---|---|---|
| against the more aggressive pressers vs the deeper / passive sides | final-third phases that created (box entry or key pass) | 53% | 42% | 0.0077 | |
| against the more aggressive pressers vs the deeper / passive sides | box entries by carrying it in | 63% | 42% | 0.0168 | |
| when leading vs when level | middle-third phases that progressed into the final third | 62% | 79% | 0.0169 |
| date | opponent | result | npxG | opponent press | what happened |
|---|---|---|---|---|---|
| 2026-08-23 | at Newcastle | D 2-2 | 2.8–1.4 | pressed aggressively | Drew 2-2 (2.77 v 1.43 xG). Newcastle pressed harder than a typical Premier League side does (strict PPDA 11.5, league median 14.4). Biggest departure from their norm: counter-attacks 9.0/match, far above their usual 6.8/match. |
| 2026-08-29 | vs Nottingham Forest | D 2-2 | 1.6–1.7 | sat deep / passive | Drew 2-2 (1.61 v 1.66 xG). Nottingham Forest defended deep and let them have the ball (strict PPDA 24.8, league median 14.4). Biggest departure from their norm: box entries with a cross 20%, far above their usual 6%. |
| 2026-09-04 | at Ipswich | W 2-0 | 0.7–0.9 | mid-intensity press | Won 2-0, chances 0.69 v 0.94 xG. Ipswich pressed at roughly league-average intensity (strict PPDA 17.9, league median 14.4). Biggest departure from their norm: giveaways that led to an opponent shot within 15s 7%, far above their usual 3%. |
| 2026-09-12 | vs Fulham | D 0-0 | 1.1–0.7 | sat deep / passive | Drew 0-0 (1.10 v 0.74 xG). Fulham defended deep and let them have the ball (strict PPDA 22.5, league median 14.4) and went long on 53% of their own build-ups. Biggest departure from their norm: build-up exits down the right 62%, far above their usual 38%. |
| 2026-09-20 | at Bournemouth | W 1-0 | 1.3–0.9 | mid-intensity press | Won 1-0, chances 1.27 v 0.88 xG. Bournemouth pressed at roughly league-average intensity (strict PPDA 16.9, league median 14.4). Biggest departure from their norm: ball given away during build-up 20.0/match, far above their usual 10.9/match. |
| 2026-10-11 | vs Man City | L 0-3 | 1.1–1.2 | pressed aggressively | Lost 0-3 and the chances agreed (1.09 v 1.25 xG). Man City pressed harder than a typical Premier League side does (strict PPDA 11.3, league median 14.4). Biggest departure from their norm: middle-third phases that progressed into the final third 50%, far below their usual 72%. |
| 2026-10-17 | at Brentford | W 2-1 | 1.5–1.0 | mid-intensity press | Won 2-1, chances 1.53 v 1.02 xG. Brentford pressed at roughly league-average intensity (strict PPDA 13.2, league median 14.4). Biggest departure from their norm: opponent final-third phases that created 75%, far above their usual 51%. |
| 2026-10-25 | vs Brighton | W 2-0 | 1.0–1.5 | pressed aggressively | Won 2-0 on fewer chances (0.97 v 1.48 xG). Brighton pressed harder than a typical Premier League side does (strict PPDA 9.6, league median 14.4) and went long on 50% of their own build-ups. Biggest departure from their norm: PPDA, strict (opponent passes in their own 60% per committed ball-winning action) 21.4, far above their usual 12.6. |