Each line is generated from a finding that cleared its evidence bar; nothing here is a generic coaching point. The grey line says what it rests on; the button opens the sequences.
In your own build-up area, play on one or two touches: don't try to dribble past their press, and keep first touches clean.
32% of their high regains come straight after the opponent tries to dribble past someone or takes a bad touch (league median 28%); only 30% come from forward passes.
Copy the sides that escaped it: Napoli got out 87% (long on 13%).
Average escape rate against them is 52%.
When you win it, go down their left side immediately.
40% of the xG they concede after losing the ball comes down their left side (66 attacks, 11 shots), against 27% of their own attacking xG through that channel.
Hit them while they are unsettled: press the moment they win the ball, before they can settle into possession. Their rest defence holds once they are circulating.
When they lose short or broken possessions, 7% lead to a shot against (347 turnovers); after settled possession only 3% do (221) -- p=0.0551.
Press their build-up in the left of their own third.
Giveaways there lead to a shot 10% of the time (20 giveaways).
Their most dangerous route: Akor Adams getting into the box with a carry from the centre. Double up on him there and show him away from goal.
18 times in the window, 72% end in a shot vs 52% for their other routes.
Avoid conceding corners; mark Matías Moreno first.
33% of their corners end in a shot; first contacts: Matías Moreno (3), Redouane Halhal (2), John Yeboah (2).
Where each player takes the ball in each phase of their possession, and who passes to whom. Event data has no off-ball positions, so this is the shape of their touches — the standard event-data proxy. A phase is defined by where the ball is, so the dots sit inside that phase's third (shaded): read the order and the width, not the depth of each line. Venezia attack left to right.
attacking → · shaded = the build-up zone
458 build-up phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the progression zone
602 progression phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
attacking → · shaded = the final third zone
462 final third phases. Dot = the median spot of a player's touches in this phase; size = share of touches; lines = consecutive touches between two players.
Tackles, interceptions, recoveries, blocks, challenges and fouls in the opponent's final 40%.
171 in the window. The press on a build-up = the first two rows: 18 (2.2 a match).
| source | times | share | per match | shot | |
|---|---|---|---|---|---|
| press: settled build-up taken off them | 16 | 9% | 2.0 | 12% | |
| press: their restart forced into an error before they settled | 2 | 1% | 0.2 | 0% | |
| counter-press: won straight back after losing it | 12 | 7% | 1.5 | 0% | |
| second ball: the opponent touched it but never controlled it | 141 | 82% | 17.6 | 31% | |
| ↳ rebound after their own shot (saved or blocked) | 17 | 10% | 2.1 | 35% | |
| ↳ their cross / ball into the box, cleared | 59 | 35% | 7.4 | 37% | |
| ↳ their long ball, only headed or touched away | 8 | 5% | 1.0 | 25% | |
| ↳ after their own throw-in / set piece | 12 | 7% | 1.5 | 33% | |
| ↳ loose ball in their combination play (pass blocked or tackled) | 45 | 26% | 5.6 | 22% |
| opponent was | share | league | rank | |
|---|---|---|---|---|
| dribbling or a loose touch | 32% | 28% | 7 / 20 | |
| passing forward | 30% | 30% | 11 / 20 | |
| passing sideways | 11% | 7% | 3 / 20 | |
| passing to a full-back | 11% | 12% | 12 / 20 | |
| going long | 3% | 8% | 20 / 20 | |
| passing back | 0% | 3% | 12 / 20 | |
| passing to the keeper | 0% | 0% | 8 / 20 | |
| a loose ball | 0% | 0% | 1 / 20 | |
| taking a throw-in | 0% | 5% | 17 / 20 |
The opponents who went long most (42% of build-ups) got out 46% of the time; those who mostly played short (22% long) got out 55%. That is a lean, not proven at 20 matches (p=0.4324).
Best escapes: Napoli 87%; AC Milan 50%; Fiorentina 50%. One dot per match; hover for the opponent.
Most often started by Antoine Hainaut (17), John Yeboah (8), Joël Schingtienne (7), Redouane Halhal (7).
| lost in | losses | won back within 5s | led to a shot |
|---|---|---|---|
| own third | 38 | 39% | 11% |
| midfield | 203 | 26% | 3% |
| final third | 287 | 28% | 0% |
17.5 opponent attacks per match after winning the ball in open play that broke forward fast or reached the final third. Shading and % = share of the xG they produced, by the channel they used. Venezia's goal is on the left. Central attacks carry more xG for every team, so compare with Venezia's own attacking xG in the same kind of channel (centre, or the average flank): left 40% conceded vs 27% own, right 32% conceded vs 27% own, centre 28% conceded vs 46% own.
Every real turnover, named by the situation it came from. "Fast" = the side with the ball reached the final third within 10 seconds. Only real turnovers appear here: for everything the press wins high, including restarts it forced into an error, see "Every ball won in the opponent’s third" in the press section.
| type | times | share | fast | shot | xG | |
|---|---|---|---|---|---|---|
| Won high from a settled build-up (press) | 18 | 4%lg 4% | 33% | 11%lg 12% | 0.1 | |
| Won after their long possession (10+ passes) | 61 | 12%lg 11% | 16% | 0%lg 4% | 0.0 | |
| Won straight back after losing it (counter-press) | 64 | 13%lg 11% | 38% | 6%lg 7% | 0.3 | |
| Won by stopping their counter | 19 | 4%lg 4% | 16% | 0%lg 4% | 0.0 | |
| Won in midfield | 129 | 25%lg 27% | 33% | 5%lg 7% | 0.5 | |
| Won deep in own third | 191 | 38%lg 37% | 13% | 3%lg 4% | 0.9 | |
| Won from their set piece | 26 | 5%lg 5% | 8% | 0%lg 5% | 0.0 |
| type | times | share | opponent fast | shot against | xG | |
|---|---|---|---|---|---|---|
| Lost in own build-up under pressure | 37 | 6%lg 4% | 30% | 14%lg 8% | 1.2 | |
| Lost after own long possession (10+ passes) | 58 | 10%lg 12% | 14% | 3%lg 3% | 0.3 | |
| Lost straight after winning it | 75 | 13%lg 11% | 29% | 5%lg 7% | 0.4 | |
| Lost during own counter | 25 | 4%lg 4% | 12% | 12%lg 6% | 0.2 | |
| Lost in midfield | 152 | 26%lg 27% | 39% | 6%lg 6% | 0.8 | |
| Lost in the final third (attack broke down) | 221 | 37%lg 36% | 11% | 4%lg 4% | 0.6 | |
| Lost from own set piece | 28 | 5%lg 5% | 14% | 4%lg 5% | 0.1 |
Every controlled possession is typed by how it was played, and every real turnover (a possession that was established and then lost) by what the losing side was doing, how it lost the ball and what the winner did next. "Settled" = sustained or worked possessions; "unsettled" = short, second-ball, counter and direct possessions.
| type | times | share | ended in a shot | avg passes | |
|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 83 | 11%lg 13% | 14%lg 14% | 14.8 | |
| worked possession (4-9 passes) | 221 | 29%lg 27% | 13%lg 11% | 6.0 | |
| direct attack | 96 | 13%lg 13% | 4%lg 3% | 1.7 | |
| short possession (0-3 passes) | 158 | 21%lg 21% | 1% | 1.5 |
| the side losing it was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 60 | 15% | 13% | 12% | 48% | 3% | 0.3 | pass cut out 41, long ball lost 9 | |
| worked possession (4-9 passes) | 161 | 19% | 14% | 7% | 53% | 3% | 0.8 | pass cut out 101, long ball lost 27 | |
| direct attack | 80 | 24% | 18% | 5% | 46% | 2% | 0.1 | pass cut out 41, long ball lost 30 | |
| short possession (0-3 passes) | 126 | 31% | 7% | 5% | 51% | 6% | 0.7 | pass cut out 61, bad touch 21 | |
| second-ball possession | 103 | 24% | 10% | 8% | 53% | 11% | 1.3 | pass cut out 55, bad touch 20 | |
| counter / fast transition | 38 | 16% | 24% | 11% | 39% | 11% | 0.3 | pass cut out 21, bad touch 10 | |
| set piece | 28 | 14% | 4% | 4% | 75% | 4% | 0.1 | pass cut out 18, tackled / dispossessed 4 |
| mechanism | times | share | led to a shot against | |
|---|---|---|---|---|
| pass cut out | 338 | 57%lg 50% | 4% | |
| long ball lost | 106 | 18%lg 21% | 8% | |
| bad touch | 76 | 13%lg 15% | 5% | |
| failed dribble | 40 | 7%lg 6% | 5% | |
| tackled / dispossessed | 33 | 6%lg 6% | 6% |
| the opponent was in… | times | fast attack | secured | lost straight back | can’t keep it | shot | xG | how it was lost | |
|---|---|---|---|---|---|---|---|---|---|
| sustained circulation (10+ passes) | 63 | 17% | 21% | 13% | 41% | 0% | 0.0 | pass cut out 37, bad touch 9 | |
| worked possession (4-9 passes) | 109 | 18% | 14% | 3% | 57% | 4% | 0.3 | pass cut out 58, long ball lost 28 | |
| direct attack | 92 | 25% | 17% | 12% | 34% | 8% | 0.8 | long ball lost 48, pass cut out 34 | |
| short possession (0-3 passes) | 112 | 30% | 9% | 10% | 44% | 3% | 0.2 | pass cut out 54, bad touch 24 | |
| second-ball possession | 79 | 23% | 13% | 14% | 43% | 5% | 0.5 | pass cut out 41, bad touch 14 | |
| counter / fast transition | 27 | 19% | 22% | 11% | 41% | 4% | 0.1 | pass cut out 14, bad touch 7 | |
| set piece | 26 | 8% | 4% | 4% | 77% | 0% | 0.0 | pass cut out 15, long ball lost 6 |
Fast attack = their final third or box reached within 10s. Secured = kept 10s+ or 4+ passes. Lost straight back = controlled, then lost within 5s. Can’t keep it = won the ball but never got it under control (cleared it, headed it away, blocked it or lost it at once).
Each phase split into the situations it is made of, every row with its league median and clips. Shots are their own category: a possession that ends in a shot has finished, it has not lost the ball.
| type | times | share | got out | reached the box | lost in build-up | shot | |
|---|---|---|---|---|---|---|---|
| from the keeper / goal kick, played out short | 45 | 21%lg 18% | 64% | 24% | 29% | 7% | |
| from the keeper / goal kick, went long (bypass) | 24 | 11%lg 11% | 38% | 12% | 38% | 4% | |
| from the keeper / goal kick, stuck / recycled | 26 | 12% | 0% | 12% | 38% | 0% | |
| from the back line, played out short | 28 | 13%lg 9% | 75% | 18% | 18% | 0% | |
| from the back line, went long (bypass) | 15 | 7%lg 5% | 27% | 0% | 67% | 0% | |
| from the back line, stuck / recycled | 7 | 3% | 0% | 14% | 57% | 0% | |
| from a throw-in, played out short | 11 | 5%lg 5% | 55% | 9% | 36% | 9% | |
| from a throw-in, went long (bypass) | 6 | 3%lg 3% | 50% | 17% | 33% | 17% | |
| straight after winning it, played out short | 23 | 11%lg 19% | 57% | 17% | 35% | 9% | |
| straight after winning it, went long (bypass) | 12 | 5%lg 10% | 17% | 0% | 83% | 0% | |
| straight after winning it, stuck / recycled | 20 | 9% | 0% | 5% | 30% | 0% |
| outcome | times | share | opponent shot | |
|---|---|---|---|---|
| won it high | 13 | 9%lg 9% | 0% | |
| forced long, then won it back | 35 | 24%lg 22% | 0% | |
| forced long, they kept it | 7 | 5%lg 5% | 29% | |
| they played through short | 59 | 41%lg 36% | 20% | |
| kept them stuck (recycled back) | 31 | 21%lg 27% | 3% |
Won high = the ball won in the opponent's own third. Forced long = the opponent left its third with a long ball (then either lost it in that possession, or kept it).
| created by | shots | share of open play | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 12 | 15%lg 12% | 1.8 | 0.15lg 0.11 | 2 | |
| cutback | 4 | 5%lg 6% | 0.6 | 0.15lg 0.09 | 0 | |
| through ball | 5 | 6%lg 2% | 0.8 | 0.16lg 0.24 | 0 | |
| short pass / combination | 41 | 50%lg 52% | 3.4 | 0.08lg 0.08 | 3 | |
| long ball | 6 | 7%lg 5% | 0.6 | 0.10lg 0.07 | 1 | |
| individual (dribble / self-made) | 6 | 7%lg 10% | 0.7 | 0.12lg 0.08 | 0 | |
| rebound / second ball | 8 | 10%lg 9% | 0.8 | 0.10lg 0.10 | 0 | |
| corner (set piece) | 21 | – | 1.4 | 0.07 | 0 | |
| free kick (indirect) (set piece) | 6 | – | 0.6 | 0.10 | 0 | |
| direct free kick (set piece) | 5 | – | 0.2 | 0.04 | 0 | |
| throw-in (set piece) | 2 | – | 0.1 | 0.04 | 0 | |
| penalty (set piece) | 1 | – | 0.8 | 0.79 | 0 |
| created by | shots | share | xG | xG per shot | goals | |
|---|---|---|---|---|---|---|
| cross | 11 | 12%lg 11% | 1.4 | 0.13 | 2 | |
| cutback | 2 | 2%lg 7% | 0.1 | 0.07 | 0 | |
| through ball | 4 | 4%lg 3% | 1.3 | 0.32 | 1 | |
| short pass / combination | 50 | 54%lg 53% | 4.7 | 0.09 | 5 | |
| long ball | 11 | 12%lg 5% | 1.0 | 0.09 | 1 | |
| individual (dribble / self-made) | 8 | 9%lg 9% | 0.7 | 0.08 | 1 | |
| rebound / second ball | 7 | 8%lg 10% | 0.8 | 0.12 | 2 | |
| corner (set piece) | 24 | – | 2.1 | 0.09 | 2 | |
| free kick (indirect) (set piece) | 5 | – | 0.8 | 0.16 | 0 | |
| direct free kick (set piece) | 3 | – | 0.1 | 0.02 | 0 | |
| throw-in (set piece) | 3 | – | 0.8 | 0.28 | 1 | |
| penalty (set piece) | 2 | – | 1.6 | 0.79 | 1 |
| ending | shots | share | |
|---|---|---|---|
| goal | 6 | 5%lg 10% | |
| keeper held it | 12 | 10%lg 11% | |
| keeper parried it | 15 | 13%lg 13% | |
| blocked | 31 | 27%lg 25% | |
| off target | 49 | 42%lg 39% | |
| hit the woodwork | 3 | 3% |
Penalties excluded. A "save" by an outfield player is a block.
After their keeper held a shot (19), median release 7s; league share turned into a fast attack 12%:
| their keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 4 | 21% | |
| keeper released quickly, no fast attack | 4 | 21% | |
| keeper slowed the game | 11 | 58% |
After their own shot was held by the opponent keeper (12); league share broken against fast 12%:
| the opponent keeper held it, then… | times | share | |
|---|---|---|---|
| keeper released fast -> fast attack | 1 | 8% | |
| keeper released quickly, no fast attack | 0 | 0% | |
| keeper slowed the game | 11 | 92% |
Fast = the keeper's side reached its final third within 15s of the save. Quick = first pass within 6s.
The other half of each phase above. Their own phases break down when they lose the ball (real turnovers only); their press and block break down when the opponent gets through. Each card: how often, how, where, who is involved, and what it costs them.
135 balls lost in 458 build-up phases (29%)
giveaways per 10 build-up phases: 2.7/10 · league 2.6/10
What it costs: 30% turned into a fast attack · 50% the opponent can’t keep · 9% led to a shot · 1.4 xG
202 balls lost in 602 middle-third phases (34%)
giveaways per 10 middle-third phases: 2.9/10 · league 2.7/10
What it costs: 27% turned into a fast attack · 44% the opponent can’t keep · 5% led to a shot · 1.1 xG
223 balls lost in 462 final-third phases (48%)
deliveries into the box that fail to arrive: 61% · league 52%
What it costs: 11% turned into a fast attack · 60% the opponent can’t keep · 3% led to a shot · 0.5 xG
63 deliveries into the box did not arrive
38 of 51 counter-attacks lost (75%)
attacking transitions that produce a shot: 21% · league 20%
What it costs: 16% turned into a fast attack · 39% the opponent can’t keep · 11% led to a shot · 0.3 xG
51 counters: 10 ended in a shot, 38 were lost, 3 slowed down or went out
69 of 132 opponent build-ups got out (52%)
opponent build-ups that get out cleanly: 52% · league 49%
What it costs: 39% reached the final third · 20% led to a shot · 0.9 xG
Sides are their own: "down the left" = down their left.
121 box entries in 424 opponent final-third phases (29%)
opponent final-third phases that create: 48% · league 49%
What it costs: 54% led to a shot · 10.4 xG
Sides are their own.
28 set pieces lost in open play
What it costs: 14% turned into a fast attack · 75% the opponent can’t keep · 4% led to a shot · 0.1 xG
Their corners and free kicks that were lost in open play, and what the opponent did next.
Takers: Kike Pérez (14), Matteo Dagasso (6), Gianluca Busio (5)
First contact in the box: Matías Moreno (3), Redouane Halhal (2), John Yeboah (2), Simon Sohm (2), Albion Rrahmani (1)
What each player does in the phases, counted over the window. Only lines that clear a minimum count are shown.
The comparison behind the report: each behaviour as a rate per opportunity, ranked among the 20 Serie A clubs' full seasons, with how many of the 8 matches sat on the same side of the league median. "Style" is never a verdict.
| behaviour | Venezia | league median | rank | matches | ||
|---|---|---|---|---|---|---|
| style | layoff per 100 progression phases | 1.7/100 | 0.8/100 | 1 / 20 | 6/8 | |
| style | early cross per 100 final third phases | 10.0/100 | 6.7/100 | 1 / 20 | 6/8 | |
| style | build-ups straight after a regain played out short | 11% | 19% | 20 / 20 | 8/8 | |
| style | forward drop link per 100 build up phases | 5.2/100 | 2.6/100 | 2 / 20 | 7/8 | |
| style | forward drop link per 100 progression phases | 2.7/100 | 0.9/100 | 2 / 20 | 7/8 | |
| style | box entries with a cross | 16% | 9% | 1 / 20 | 7/8 | |
| strength | high-press regains per 10 opponent build-ups | 1.0/10 | 0.7/10 | 2 / 20 | 5/8 | |
| style | one two wall pass per 100 build up phases | 2.4/100 | 1.3/100 | 2 / 20 | 6/8 | |
| style | open-play shots conceded from long balls | 12% | 5% | 1 / 20 | 5/8 | |
| style | turnovers lost in the own build-up under pressure | 6% | 4% | 2 / 20 | 6/8 | |
| style | build-ups that stayed stuck / recycled | 25% | 19% | 2 / 20 | 6/8 | |
| style | open-play shots created by through balls | 6% | 2% | 1 / 20 | 5/8 | |
| style | final-third entries played by a midfielder (DM/CM) | 41% | 26% | 2 / 20 | 6/8 | |
| weakness | xG conceded from set pieces and throw-ins | 0.44 xG | 0.34 xG | 2 / 20 | 5/8 | |
| weakness | build-ups straight after a regain that got out | 27% | 46% | 19 / 20 | 7/8 |
| phase | route | times | shot | their average | |
|---|---|---|---|---|---|
| Final third | ST gets it into the box with a carry from the centre | 18 | 72% | 52% |
| split | behaviour | a | b | p | |
|---|---|---|---|---|---|
| when trailing vs when level | final-third entries down the left | 30% | 53% | 0.0065 | |
| when trailing vs when level | build-up exits with a long ball | 25% | 44% | 0.0174 | |
| second half vs first half | final-third entries down the left | 27% | 53% | 0.0024 | |
| second half vs first half | build-up exits down the right | 49% | 30% | 0.0216 | |
| second half vs first half | build-up giveaways that led to an opponent shot within 15s | 9% | 1% | 0.038 |
| date | opponent | result | npxG | opponent press | what happened |
|---|---|---|---|---|---|
| 2026-08-23 | vs Lecce | L 0-2 | 1.9–2.0 | sat deep / passive | Lost 0-2 and the chances agreed (1.86 v 1.96 xG). Lecce defended deep and let them have the ball (strict PPDA 20.5, league median 16.0) and went long on 82% of their own build-ups. Biggest departure from their norm: build-ups that carried on into the next third under control 54%, far above their usual 40%. |
| 2026-08-28 | at AC Milan | L 0-2 | 0.9–2.3 | mid-intensity press | Lost 0-2 and the chances agreed (0.91 v 2.26 xG). AC Milan pressed at roughly league-average intensity (strict PPDA 15.8, league median 16.0). |
| 2026-09-06 | at Frosinone | L 2-3 | 2.1–1.6 | pressed aggressively | Lost 2-3 and the chances agreed (2.09 v 1.63 xG). Frosinone pressed harder than a typical Serie A side does (strict PPDA 9.5, league median 16.0). Biggest departure from their norm: chance-creation phases that produced a shot 65%, far above their usual 40%. |
| 2026-09-11 | vs Fiorentina | L 2-4 | 0.6–2.9 | sat deep / passive | Lost 2-4 and the chances agreed (0.65 v 2.95 xG). Fiorentina defended deep and let them have the ball (strict PPDA 21.1, league median 16.0) and went long on 50% of their own build-ups. Biggest departure from their norm: build-up exits down the right 60%, far above their usual 38%. |
| 2026-09-19 | vs Lazio | L 0-2 | 1.0–0.9 | mid-intensity press | Lost 0-2 and the chances agreed (1.04 v 0.91 xG). Lazio pressed at roughly league-average intensity (strict PPDA 14.9, league median 16.0). Biggest departure from their norm: giveaways regained within 5s (counter-press) 21%, far below their usual 28%. |
| 2026-10-12 | at Atalanta | L 1-3 | 2.2–1.9 | mid-intensity press | Lost 1-3 and the chances agreed (2.16 v 1.93 xG). Atalanta pressed at roughly league-average intensity (strict PPDA 16.6, league median 16.0). Biggest departure from their norm: giveaways that led to an opponent shot within 15s 7%, far above their usual 2%. |
| 2026-10-17 | vs Napoli | W 1-0 | 0.9–1.8 | mid-intensity press | Won 1-0 on fewer chances (0.86 v 1.83 xG). Napoli pressed at roughly league-average intensity (strict PPDA 17.6, league median 16.0). Biggest departure from their norm: opponent build-ups that got out cleanly 87%, far above their usual 50%. |
| 2026-10-25 | at Genoa | L 0-1 | 1.4–0.4 | mid-intensity press | Lost 0-1 despite the better chances (1.44 v 0.36 xG) -- a finishing / goalkeeping defeat more than a tactical one. Genoa pressed at roughly league-average intensity (strict PPDA 18.9, league median 16.0). Biggest departure from their norm: counter-attacks 11.0/match, far above their usual 6.0/match. |